function scr_jump_to_point_board(arg0, arg1, arg2, arg3, arg4 = 0) { var ___jump = scr_jump_to_point_sprite(arg0, arg1, arg2, arg3, 0, 0); with (___jump) { trackalpha = arg4; trackblend = arg4; trackindex = arg4; tracksprite = arg4; board = true; } return ___jump; }