function scr_gameshowname() { alphanumericarray[0] = "A"; alphanumericarray[1] = "B"; alphanumericarray[2] = "C"; alphanumericarray[3] = "D"; alphanumericarray[4] = "E"; alphanumericarray[5] = "F"; alphanumericarray[6] = "G"; alphanumericarray[7] = "H"; alphanumericarray[8] = "I"; alphanumericarray[9] = "J"; alphanumericarray[10] = "K"; alphanumericarray[11] = "L"; alphanumericarray[12] = "M"; alphanumericarray[13] = "N"; alphanumericarray[14] = "O"; alphanumericarray[15] = "P"; alphanumericarray[16] = "Q"; alphanumericarray[17] = "R"; alphanumericarray[18] = "S"; alphanumericarray[19] = "T"; alphanumericarray[20] = "U"; alphanumericarray[21] = "V"; alphanumericarray[22] = "W"; alphanumericarray[23] = "X"; alphanumericarray[24] = "Y"; alphanumericarray[25] = "Z"; alphanumericarray[26] = "0"; alphanumericarray[27] = "1"; alphanumericarray[28] = "2"; alphanumericarray[29] = "3"; alphanumericarray[30] = "4"; alphanumericarray[31] = "5"; alphanumericarray[32] = "6"; alphanumericarray[33] = "7"; alphanumericarray[34] = "8"; alphanumericarray[35] = "9"; alphanumericarray[36] = "?"; alphanumericarray[37] = "!"; alphanumericarray[38] = "."; alphanumericarray[39] = "-"; if (global.lang == "ja") alphanumericarray = scr_ja_alphanumericarray(); var ___mystring = alphanumericarray[global.flag[1012]] + alphanumericarray[global.flag[1013]] + alphanumericarray[global.flag[1014]]; return ___mystring; }