function scr_enemy_animation(arg0, arg1 = 0, arg2 = 0, arg3 = false) { return scr_enemy_animation_custom(1035, arg0, arg1, arg2, arg3); } function scr_enemy_animation_custom(arg0, arg1, arg2 = 0, arg3 = 0, arg4 = false) { if (arg4) { arg2 *= image_xscale; arg3 *= image_yscale; } var _monster = global.monsterinstance[creator]; var _anim_obj = instance_create(x + arg2, y + arg3, arg0); _anim_obj.creator = creator; _monster.visible = 0; _anim_obj.sprite_index = arg1; _anim_obj.image_xscale = _monster.image_xscale; _anim_obj.image_yscale = _monster.image_yscale; return _anim_obj; }