function scr_encountersetup(arg0) { xx = __view_get(e__VW.XView, 0); yy = __view_get(e__VW.YView, 0); for (i = 0; i < 3; i += 1) { global.heromakex[i] = xx + 80; global.heromakey[i] = yy + 50 + (80 * i); global.monsterinstancetype[i] = obj_baseenemy; global.monstertype[i] = 1; global.monstermakex[i] = xx + 500 + (20 * i); global.monstermakey[i] = yy + 40 + (90 * i); } global.monstertype[1] = 0; global.monstertype[2] = 0; if (global.char[0] != 0 && global.char[1] == 0 && global.char[2] == 0) global.heromakey[0] = yy + 140; if (global.char[0] != 0 && global.char[1] != 0 && global.char[2] == 0) { global.heromakey[0] = yy + 100; global.heromakey[1] = yy + 180; } global.battlemsg[0] = stringsetloc("* It is known.", "scr_encountersetup_slash_scr_encountersetup_gml_34_0"); if (global.chapter == 3) { global.rank1time = 30; global.rank1turns = 4; global.rank1tp = 200; global.rank1hurtcount = 0; } var board4battleintrostring = ""; var rr = choose(0, 1, 2, 3); if (rr == 0) board4battleintrostring = stringsetloc("* Wanna be an ACT-er...? Here's my CARD!", "scr_encountersetup_slash_scr_encountersetup_gml_52_0"); if (rr == 1) board4battleintrostring = stringsetloc("* Now where the heck is my debit card?", "scr_encountersetup_slash_scr_encountersetup_gml_53_0"); if (rr == 2) board4battleintrostring = stringsetloc("* If you're gonna be so dramatic... then ACT!", "scr_encountersetup_slash_scr_encountersetup_gml_54_0"); if (rr == 3) board4battleintrostring = stringsetloc("* I Love TV. That's all you gotta say.", "scr_encountersetup_slash_scr_encountersetup_gml_55_0"); switch (arg0) { case 0: break; case 1: global.monsterinstancetype[0] = obj_baseenemy; global.monstertype[0] = 1; global.monstermakex[0] = xx + 480; global.monstermakey[0] = yy + 110; global.monsterinstancetype[1] = obj_baseenemy; global.monstertype[1] = 1; global.monstermakex[1] = xx + 500; global.monstermakey[1] = yy + 200; global.monstertype[2] = 0; global.battlemsg[0] = stringsetloc("* Test enemies showed up.", "scr_encountersetup_slash_scr_encountersetup_gml_72_0"); break; case 2: global.monsterinstancetype[0] = obj_lancerboss; global.monstertype[0] = 2; global.monstermakex[0] = xx + 540; global.monstermakey[0] = yy + 200; global.monstertype[1] = 0; global.monstertype[2] = 0; break; case 3: global.monsterinstancetype[0] = obj_dummyenemy; global.monstertype[0] = 3; global.monstermakex[0] = xx + 500; global.monstermakey[0] = yy + 160; if (instance_exists(obj_npc_room)) { global.monstermakex[0] = obj_npc_room.xstart; global.monstermakey[0] = obj_npc_room.ystart; } global.monstertype[1] = 0; global.monstertype[2] = 0; break; case 4: global.monsterinstancetype[0] = obj_diamondenemy; global.monstertype[0] = 5; global.monstermakex[0] = xx + 480; global.monstermakey[0] = yy + 140; global.monstertype[1] = 0; global.monstertype[2] = 0; global.battlemsg[0] = stringsetloc("* Rudinn drew near!", "scr_encountersetup_slash_scr_encountersetup_gml_98_0"); if (global.flag[500] >= 1) global.battlemsg[0] = stringsetloc("* A different Rudinn from last time drew near!", "scr_encountersetup_slash_scr_encountersetup_gml_99_0"); if (global.flag[500] == 2) global.battlemsg[0] = stringsetloc("* Assumedly another different Rudinn appeared!", "scr_encountersetup_slash_scr_encountersetup_gml_100_0"); break; case 5: global.monsterinstancetype[0] = obj_diamondenemy; global.monstertype[0] = 5; global.monstermakex[0] = xx + 480; global.monstermakey[0] = yy + 110; global.monsterinstancetype[1] = obj_diamondenemy; global.monstertype[1] = 5; global.monstermakex[1] = xx + 500; global.monstermakey[1] = yy + 200; global.monstertype[2] = 0; global.battlemsg[0] = stringsetloc("* A necklace of Rudinns blocks your path.", "scr_encountersetup_slash_scr_encountersetup_gml_116_0"); break; case 6: global.monsterinstancetype[0] = obj_diamondenemy; global.monstertype[0] = 5; global.monstermakex[0] = xx + 480; global.monstermakey[0] = yy + 110; global.monsterinstancetype[1] = obj_heartenemy; global.monstertype[1] = 6; global.monstermakex[1] = xx + 500; global.monstermakey[1] = yy + 200; global.monstertype[2] = 0; global.battlemsg[0] = stringsetloc("* Rudinn and Hathy blocked the way!", "scr_encountersetup_slash_scr_encountersetup_gml_132_0"); break; case 7: global.monsterinstancetype[0] = obj_smallcheckers_enemy; global.monstertype[0] = 9; global.monstermakex[0] = xx + 440; global.monstermakey[0] = yy + 150; global.monstertype[1] = 0; global.monstertype[2] = 0; global.battlemsg[0] = stringsetloc("* C. Round attacked violently!&* (You recall Ralsei's advice to include Susie in an ACT.)", "scr_encountersetup_slash_scr_encountersetup_gml_144_0"); break; case 8: global.monsterinstancetype[0] = obj_clubsenemy; global.monstertype[0] = 16; global.monstermakex[0] = xx + 400; global.monstermakey[0] = yy + 120; global.monstertype[1] = 0; global.monstertype[2] = 0; global.battlemsg[0] = stringsetloc("* Clover grew close!", "scr_encountersetup_slash_scr_encountersetup_gml_155_0"); break; case 9: global.monsterinstancetype[0] = obj_heartenemy; global.monstertype[0] = 6; global.monstermakex[0] = xx + 480; global.monstermakey[0] = yy + 20; global.monsterinstancetype[1] = obj_heartenemy; global.monstertype[1] = 6; global.monstermakex[1] = xx + 500; global.monstermakey[1] = yy + 120; global.monsterinstancetype[2] = obj_heartenemy; global.monstertype[2] = 6; global.monstermakex[2] = xx + 460; global.monstermakey[2] = yy + 220; global.battlemsg[0] = stringsetloc("* Three Hathys blocked the way!", "scr_encountersetup_slash_scr_encountersetup_gml_174_0"); break; case 12: global.monsterinstancetype[0] = obj_checkers_enemy; global.monstertype[0] = 10; global.monstermakex[0] = xx + 480; global.monstermakey[0] = yy + 120; global.monstertype[1] = 0; global.monstertype[2] = 0; global.battlemsg[0] = stringsetloc("* Here it comes!", "scr_encountersetup_slash_scr_encountersetup_gml_188_0"); break; case 13: global.monsterinstancetype[0] = obj_ponman_enemy; global.monstertype[0] = 11; global.monstermakex[0] = xx + 480; global.monstermakey[0] = yy + 110; global.monsterinstancetype[1] = obj_ponman_enemy; global.monstertype[1] = 11; global.monstermakex[1] = xx + 500; global.monstermakey[1] = yy + 200; global.battlemsg[0] = stringsetloc("* Ponman drew near!", "scr_encountersetup_slash_scr_encountersetup_gml_201_0"); global.monstertype[2] = 0; break; case 14: global.monsterinstancetype[0] = obj_ponman_enemy; global.monstertype[0] = 11; global.monstermakex[0] = xx + 480; global.monstermakey[0] = yy + 20; global.monsterinstancetype[1] = obj_ponman_enemy; global.monstertype[1] = 11; global.monstermakex[1] = xx + 500; global.monstermakey[1] = yy + 120; global.monsterinstancetype[2] = obj_ponman_enemy; global.monstertype[2] = 11; global.monstermakex[2] = xx + 460; global.monstermakey[2] = yy + 220; global.battlemsg[0] = stringsetloc("* Ponman drew near!", "scr_encountersetup_slash_scr_encountersetup_gml_222_0"); break; case 15: global.monsterinstancetype[0] = obj_clubsenemy; global.monstertype[0] = 7; global.monstermakex[0] = xx + 400; global.monstermakey[0] = yy + 30; global.monsterinstancetype[1] = obj_heartenemy; global.monstertype[1] = 6; global.monstermakex[1] = xx + 420; global.monstermakey[1] = yy + 200; global.monstertype[2] = 0; global.battlemsg[0] = stringsetloc("* Clover and Hathy grew close!", "scr_encountersetup_slash_scr_encountersetup_gml_239_0"); break; case 16: global.monsterinstancetype[0] = obj_rabbick_enemy; global.monstertype[0] = 13; global.monstermakex[0] = xx + 480; global.monstermakey[0] = yy + 140; global.monstertype[1] = 0; global.monstertype[2] = 0; global.battlemsg[0] = stringsetloc("* Rabbick slithered in the way!", "scr_encountersetup_slash_scr_encountersetup_gml_250_0"); break; case 17: global.monsterinstancetype[0] = obj_rabbick_enemy; global.monstertype[0] = 13; global.monstermakex[0] = xx + 480; global.monstermakey[0] = yy + 60; global.monsterinstancetype[1] = obj_rabbick_enemy; global.monstertype[1] = 13; global.monstermakex[1] = xx + 460; global.monstermakey[1] = yy + 180; global.monstertype[2] = 0; global.battlemsg[0] = stringsetloc("* Rabbicks slithered in the way!", "scr_encountersetup_slash_scr_encountersetup_gml_266_0"); break; case 18: global.monsterinstancetype[0] = obj_bloxer_enemy; global.monstertype[0] = 14; global.monstermakex[0] = xx + 480; global.monstermakey[0] = yy + 140; global.monstertype[1] = 0; global.monstertype[2] = 0; global.battlemsg[0] = stringsetloc("* Bloxer assembled!", "scr_encountersetup_slash_scr_encountersetup_gml_277_0"); break; case 19: global.monsterinstancetype[0] = obj_bloxer_enemy; global.monstertype[0] = 14; global.monstermakex[0] = xx + 480; global.monstermakey[0] = yy + 60; global.monsterinstancetype[1] = obj_bloxer_enemy; global.monstertype[1] = 14; global.monstermakex[1] = xx + 460; global.monstermakey[1] = yy + 180; global.monstertype[2] = 0; global.battlemsg[0] = stringsetloc("* Bloxers assembled!", "scr_encountersetup_slash_scr_encountersetup_gml_293_0"); break; case 20: global.monsterinstancetype[0] = obj_lancerboss2; global.monstertype[0] = 12; global.heromakex[0] = xx + 120; global.monstermakex[0] = xx + 480; global.monstermakey[0] = yy + 160; global.monstertype[1] = 0; global.monstertype[2] = 0; global.battlemsg[0] = stringsetloc("* Lancer blocked the way!", "scr_encountersetup_slash_scr_encountersetup_gml_308_0"); break; case 21: global.monsterinstancetype[0] = obj_jigsawryenemy; global.monstertype[0] = 15; global.monstermakex[0] = xx + 480; global.monstermakey[0] = yy + 140; global.monstertype[1] = 0; global.monstertype[2] = 0; global.battlemsg[0] = stringsetloc("* Jigsawry drew near!", "scr_encountersetup_slash_scr_encountersetup_gml_319_0"); if (global.flag[500] >= 1) global.battlemsg[0] = stringsetloc("* A different Jigsawry from last time drew near!", "scr_encountersetup_slash_scr_encountersetup_gml_320_0"); if (global.flag[500] == 2) global.battlemsg[0] = stringsetloc("* Assumedly another different Jigsawry appeared!", "scr_encountersetup_slash_scr_encountersetup_gml_321_0"); break; case 22: global.monsterinstancetype[0] = obj_jigsawryenemy; global.monstertype[0] = 15; global.monstermakex[0] = xx + 480; global.monstermakey[0] = yy + 20; global.monsterinstancetype[1] = obj_jigsawryenemy; global.monstertype[1] = 15; global.monstermakex[1] = xx + 500; global.monstermakey[1] = yy + 120; global.monsterinstancetype[2] = obj_jigsawryenemy; global.monstertype[2] = 15; global.monstermakex[2] = xx + 460; global.monstermakey[2] = yy + 220; global.battlemsg[0] = stringsetloc("* A board of Jigsawrys blocked the way!", "scr_encountersetup_slash_scr_encountersetup_gml_340_0"); break; case 23: global.monsterinstancetype[0] = obj_jigsawryenemy; global.monstertype[0] = 15; global.monstermakex[0] = xx + 480; global.monstermakey[0] = yy + 20; global.monsterinstancetype[1] = obj_diamondenemy; global.monstertype[1] = 5; global.monstermakex[1] = xx + 500; global.monstermakey[1] = yy + 120; global.monsterinstancetype[2] = obj_heartenemy; global.monstertype[2] = 6; global.monstermakex[2] = xx + 460; global.monstermakey[2] = yy + 220; global.battlemsg[0] = stringsetloc("* Smorgasboard.", "scr_encountersetup_slash_scr_encountersetup_gml_359_0"); break; case 24: global.monsterinstancetype[0] = obj_rabbick_enemy; global.monstertype[0] = 13; global.monstermakex[0] = xx + 480; global.monstermakey[0] = yy + 60; global.monsterinstancetype[1] = obj_diamondenemy; global.monstertype[1] = 5; global.monstermakex[1] = xx + 460; global.monstermakey[1] = yy + 180; global.monstertype[2] = 0; global.battlemsg[0] = stringsetloc("* Rabbick slithered in the way!", "scr_encountersetup_slash_scr_encountersetup_gml_374_0"); break; case 25: global.heromakex[0] = xx + 80; global.heromakey[0] = yy + 100; global.heromakex[1] = xx + 90; global.heromakey[1] = yy + 150; global.heromakex[2] = xx + 100; global.heromakey[2] = yy + 210; global.monsterinstancetype[0] = obj_joker; global.monstertype[0] = 20; global.monstermakex[0] = xx + 500; global.monstermakey[0] = yy + 160; global.monstertype[1] = 0; global.monstertype[2] = 0; global.battlemsg[0] = stringsetloc("* LET THE GAMES BEGIN!", "scr_encountersetup_slash_scr_encountersetup_gml_400_0"); break; case 27: global.monsterinstancetype[0] = obj_checkers_enemy; global.monstertype[0] = 21; global.monstermakex[0] = xx + 480; global.monstermakey[0] = yy + 120; global.monstertype[1] = 0; global.monstertype[2] = 0; global.battlemsg[0] = stringsetloc("* Here it comes^1. Again.", "scr_encountersetup_slash_scr_encountersetup_gml_413_0"); global.heromakey[0] = yy + 65; break; case 28: global.monsterinstancetype[0] = obj_rudinnranger; global.monstertype[0] = 22; global.monstermakex[0] = xx + 480; global.monstermakey[0] = yy + 110; global.monsterinstancetype[1] = obj_rudinnranger; global.monstertype[1] = 22; global.monstermakex[1] = xx + 500; global.monstermakey[1] = yy + 200; global.monstertype[2] = 0; global.battlemsg[0] = stringsetloc("* Rudinn Rangers came sparkling into view!", "scr_encountersetup_slash_scr_encountersetup_gml_430_0"); break; case 29: global.monsterinstancetype[0] = obj_headhathy; global.monstertype[0] = 23; global.monstermakex[0] = xx + 480; global.monstermakey[0] = yy + 110; global.monsterinstancetype[1] = obj_headhathy; global.monstertype[1] = 23; global.monstermakex[1] = xx + 500; global.monstermakey[1] = yy + 200; global.monstertype[2] = 0; global.battlemsg[0] = stringsetloc("* Head Hathy blocked the way quietly!", "scr_encountersetup_slash_scr_encountersetup_gml_446_0"); break; case 30: global.monsterinstancetype[0] = obj_headhathy; global.monstertype[0] = 23; global.monstermakex[0] = xx + 480; global.monstermakey[0] = yy + 20; global.monsterinstancetype[1] = obj_headhathy; global.monstertype[1] = 23; global.monstermakex[1] = xx + 500; global.monstermakey[1] = yy + 120; global.monsterinstancetype[2] = obj_headhathy; global.monstertype[2] = 23; global.monstermakex[2] = xx + 460; global.monstermakey[2] = yy + 220; global.battlemsg[0] = stringsetloc("* Head Hathy blocked the way quietly! (x3)", "scr_encountersetup_slash_scr_encountersetup_gml_465_0"); break; case 31: global.monsterinstancetype[0] = obj_susieenemy; global.monstertype[0] = 19; global.monstermakex[0] = xx + 520; global.monstermakey[0] = yy + 80; global.monsterinstancetype[1] = obj_lancerboss3; global.monstertype[1] = 18; global.monstermakex[1] = xx + 540; global.monstermakey[1] = yy + 240; global.monstertype[2] = 0; global.battlemsg[0] = stringsetloc("* Two bad guys blocked the way!", "scr_encountersetup_slash_scr_encountersetup_gml_479_0"); break; case 32: global.monsterinstancetype[0] = obj_rabbick_enemy; global.monstertype[0] = 13; global.monstermakex[0] = xx + 480; global.monstermakey[0] = yy + 20; global.monsterinstancetype[1] = obj_rabbick_enemy; global.monstertype[1] = 13; global.monstermakex[1] = xx + 500; global.monstermakey[1] = yy + 120; global.monsterinstancetype[2] = obj_rabbick_enemy; global.monstertype[2] = 13; global.monstermakex[2] = xx + 460; global.monstermakey[2] = yy + 220; global.battlemsg[0] = stringsetloc("* Rabbicks slithered in the way!", "scr_encountersetup_slash_scr_encountersetup_gml_500_0"); break; case 33: global.monsterinstancetype[0] = obj_diamondenemy; global.monstertype[0] = 5; global.monstermakex[0] = xx + 480; global.monstermakey[0] = yy + 20; global.monsterinstancetype[1] = obj_heartenemy; global.monstertype[1] = 6; global.monstermakex[1] = xx + 500; global.monstermakey[1] = yy + 120; global.monsterinstancetype[2] = obj_diamondenemy; global.monstertype[2] = 5; global.monstermakex[2] = xx + 460; global.monstermakey[2] = yy + 220; global.battlemsg[0] = stringsetloc("* Various guys appeared!", "scr_encountersetup_slash_scr_encountersetup_gml_521_0"); break; case 40: global.monsterinstancetype[0] = obj_king_boss; global.monstertype[0] = 25; global.monstermakex[0] = xx + 460; global.monstermakey[0] = yy + 70; global.monstertype[1] = 0; global.monstertype[2] = 0; global.battlemsg[0] = stringsetloc("* King blocked the way!", "scr_encountersetup_slash_scr_encountersetup_gml_533_0"); break; case 71: global.heromakex[0] = xx + 94; global.heromakey[0] = yy + 50; global.heromakex[1] = xx + 80; global.heromakey[1] = yy + 122; global.heromakex[2] = xx + 72; global.heromakey[2] = yy + 200; global.monsterinstancetype[0] = obj_clubsenemy; global.monstertype[0] = 47; global.monstermakex[0] = xx + 400; global.monstermakey[0] = yy + 80; global.battlemsg[0] = stringsetloc("* Clover joins the stage!", "scr_encountersetup_slash_scr_encountersetup_gml_892_0"); break; case 72: global.heromakex[0] = xx + 94; global.heromakey[0] = yy + 50; global.heromakex[1] = xx + 80; global.heromakey[1] = yy + 122; global.heromakex[2] = xx + 72; global.heromakey[2] = yy + 200; global.monsterinstancetype[0] = obj_dojograzeenemy; global.monstertype[0] = 42; global.monstermakex[0] = xx + 440; global.monstermakey[0] = yy + 100; global.battlemsg[0] = stringsetloc("* It's a grazing adventure.", "scr_encountersetup_slash_scr_encountersetup_gml_901_0"); break; case 89: global.heromakex[0] = xx + 94; global.heromakey[0] = yy + 50; global.heromakex[1] = xx + 80; global.heromakey[1] = yy + 122; global.heromakex[2] = xx + 72; global.heromakey[2] = yy + 200; global.monsterinstancetype[0] = obj_tasque_manager_enemy; global.monstertype[0] = 42; global.monstermakex[0] = xx + 487; global.monstermakey[0] = yy + 94; global.monstertype[1] = 0; global.monstertype[2] = 0; global.battlemsg[0] = stringsetloc("* Graze!", "scr_encountersetup_slash_scr_encountersetup_gml_1247_0"); break; case 90: global.heromakex[0] = xx + 94; global.heromakey[0] = yy + 50; global.heromakex[1] = xx + 80; global.heromakey[1] = yy + 122; global.heromakex[2] = xx + 72; global.heromakey[2] = yy + 200; global.monsterinstancetype[0] = obj_werewire_enemy; global.monstertype[0] = 33; global.monstermakex[0] = xx + 476; global.monstermakey[0] = yy + 70; global.monsterinstancetype[1] = obj_werewire_enemy; global.monstertype[1] = 33; global.monstermakex[1] = xx + 454; global.monstermakey[1] = yy + 168; global.monstertype[2] = 0; global.battlemsg[0] = stringsetloc("* Round One!", "scr_encountersetup_slash_scr_encountersetup_gml_1263_0"); break; case 91: global.heromakex[0] = xx + 94; global.heromakey[0] = yy + 50; global.heromakex[1] = xx + 80; global.heromakey[1] = yy + 122; global.heromakex[2] = xx + 72; global.heromakey[2] = yy + 200; global.monsterinstancetype[0] = obj_poppup_enemy; global.monstertype[0] = 31; global.monstermakex[0] = xx + 412; global.monstermakey[0] = yy + 40; global.monsterinstancetype[1] = obj_omawaroid_enemy; global.monstertype[1] = 30; global.monstermakex[1] = xx + 466; global.monstermakey[1] = yy + 106; global.monsterinstancetype[2] = obj_virovirokun_enemy; global.monstertype[2] = 35; global.monstermakex[2] = xx + 412; global.monstermakey[2] = yy + 184; global.battlemsg[0] = stringsetloc("* Round Two!", "scr_encountersetup_slash_scr_encountersetup_gml_1282_0"); break; case 92: global.heromakex[0] = xx + 94; global.heromakey[0] = yy + 50; global.heromakex[1] = xx + 80; global.heromakey[1] = yy + 122; global.heromakex[2] = xx + 72; global.heromakey[2] = yy + 200; global.monsterinstancetype[0] = obj_tasque_enemy; global.monstertype[0] = 32; global.monstermakex[0] = xx + 432; global.monstermakey[0] = yy + 52; global.monsterinstancetype[1] = obj_tasque_enemy; global.monstertype[1] = 32; global.monstermakex[1] = xx + 476; global.monstermakey[1] = yy + 140; global.monsterinstancetype[2] = obj_maus_enemy; global.monstertype[2] = 34; global.monstermakex[2] = xx + 512; global.monstermakey[2] = yy + 236; global.battlemsg[0] = stringsetloc("* Round Three!", "scr_encountersetup_slash_scr_encountersetup_gml_1301_0"); break; case 93: global.flag[426] = choose(0, 1, 2, 3); global.heromakex[0] = xx + 94; global.heromakey[0] = yy + 50; global.heromakex[1] = xx + 80; global.heromakey[1] = yy + 122; global.heromakex[2] = xx + 72; global.heromakey[2] = yy + 200; global.monsterinstancetype[0] = obj_swatchling_enemy; global.monstertype[0] = 36; global.monstermakex[0] = xx + 394; global.monstermakey[0] = yy + 8; global.monsterinstancetype[1] = obj_swatchling_enemy; global.monstertype[1] = 36; global.monstermakex[1] = xx + 490; global.monstermakey[1] = yy + 74; global.monsterinstancetype[2] = obj_swatchling_enemy; global.monstertype[2] = 36; global.monstermakex[2] = xx + 394; global.monstermakey[2] = yy + 160; global.battlemsg[0] = stringsetloc("* Round Four!", "scr_encountersetup_slash_scr_encountersetup_gml_1323_0"); break; case 94: global.heromakex[0] = xx + 94; global.heromakey[0] = yy + 50; global.heromakex[1] = xx + 80; global.heromakey[1] = yy + 122; global.heromakex[2] = xx + 72; global.heromakey[2] = yy + 200; global.monsterinstancetype[0] = obj_werewerewire_enemy; global.monstertype[0] = 40; global.monstermakex[0] = xx + 464; global.monstermakey[0] = yy + 68; global.monsterinstancetype[1] = obj_werewerewire_enemy; global.monstertype[1] = 40; global.monstermakex[1] = xx + 494; global.monstermakey[1] = yy + 184; global.monstertype[2] = 0; global.battlemsg[0] = stringsetloc("* Final Round!", "scr_encountersetup_slash_scr_encountersetup_gml_1339_0"); break; case 100: global.heromakex[0] = xx + 94; global.heromakey[0] = yy + 50; global.heromakex[1] = xx + 80; global.heromakey[1] = yy + 122; global.heromakex[2] = xx + 72; global.heromakey[2] = yy + 200; global.monsterinstancetype[0] = obj_dojo_spareenemy; global.monstertype[0] = 52; global.monstermakex[0] = xx + 440; global.monstermakey[0] = yy + 100; global.battlemsg[0] = stringsetloc("* Jigsaw Joe jigs in!", "scr_encountersetup_slash_scr_encountersetup_gml_1422_0"); break; case 110: global.heromakex[0] = xx + 94; global.heromakey[0] = yy + 50; global.heromakex[1] = xx + 80; global.heromakey[1] = yy + 122; global.heromakex[2] = xx + 72; global.heromakey[2] = yy + 200; global.monsterinstancetype[0] = obj_shadowman_enemy; global.monstertype[0] = 54; global.monstermakex[0] = xx + 476; global.monstermakey[0] = yy + 70; global.monsterinstancetype[1] = obj_shadowman_enemy; global.monstertype[1] = 54; global.monstermakex[1] = xx + 454; global.monstermakey[1] = yy + 168; global.monstertype[2] = 0; global.rank1time = 30; global.rank1turns = 3; global.rank1tp = 175; global.battlemsg[0] = stringsetloc("* Shadowguys play on in.", "scr_encountersetup_slash_scr_encountersetup_gml_779_0"); break; case 111: global.heromakex[0] = xx + 94; global.heromakey[0] = yy + 50; global.heromakex[1] = xx + 80; global.heromakey[1] = yy + 122; global.heromakex[2] = xx + 72; global.heromakey[2] = yy + 200; global.monsterinstancetype[0] = obj_shutta_enemy; global.monstertype[0] = 55; global.monstermakex[0] = xx + 476; global.monstermakey[0] = yy + 110; global.monstertype[1] = 0; global.monstertype[2] = 0; global.rank1time = 110; global.rank1turns = 7; global.rank1tp = 200; global.rank1hurtcount = 2; if (room == room_board_1 || room == room_board_2 || room == room_board_3 || room == room_battletest) global.battlemsg[0] = stringsetloc("* I see you've met Shuttah, our camerathing! Now... Action!", "scr_encountersetup_slash_scr_encountersetup_gml_806_0"); else global.battlemsg[0] = stringsetloc("* Shuttah struttah-ed into view!", "scr_encountersetup_slash_scr_encountersetup_gml_810_0"); break; case 112: global.heromakex[0] = xx + 94; global.heromakey[0] = yy + 50; global.heromakex[1] = xx + 80; global.heromakey[1] = yy + 122; global.heromakex[2] = xx + 72; global.heromakey[2] = yy + 200; global.monsterinstancetype[0] = obj_zapper_enemy; global.monstertype[0] = 56; global.monstermakex[0] = xx + 502; global.monstermakey[0] = yy + 70; global.monsterinstancetype[1] = obj_zapper_enemy; global.monstertype[1] = 56; global.monstermakex[1] = xx + 464; global.monstermakey[1] = yy + 168; global.monstertype[2] = 0; global.rank1time = 46; global.rank1turns = 4; global.rank1tp = 200; global.battlemsg[0] = stringsetloc("* Zappers blocked the way!", "scr_encountersetup_slash_scr_encountersetup_gml_839_0"); break; case 113: global.heromakex[0] = xx + 94; global.heromakey[0] = yy + 50; global.heromakex[1] = xx + 80; global.heromakey[1] = yy + 122; global.heromakex[2] = xx + 72; global.heromakey[2] = yy + 200; global.monsterinstancetype[0] = obj_lanino_enemy; global.monstertype[0] = 61; global.monstermakex[0] = xx + 480; global.monstermakey[0] = yy + 46; global.monsterinstancetype[1] = obj_elnina_enemy; global.monstertype[1] = 60; global.monstermakex[1] = xx + 510; global.monstermakey[1] = yy + 180; global.monstertype[2] = 0; global.rank1time = 124; global.rank1turns = 7; global.rank1tp = 200; global.rank1hurtcount = 2; scr_speaker("tenna"); global.fc = 22; global.battlemsg[0] = stringsetloc("* Let's hear it!! \"I LOVE TV!!!\"!", "scr_encountersetup_slash_scr_encountersetup_gml_869_0"); break; case 114: global.heromakex[0] = xx + 94; global.heromakey[0] = yy + 50; global.heromakex[1] = xx + 80; global.heromakey[1] = yy + 122; global.heromakex[2] = xx + 72; global.heromakey[2] = yy + 200; global.monsterinstancetype[0] = obj_rouxls_ch3_enemy; global.monstertype[0] = 102; global.monstermakex[0] = xx + 512; global.monstermakey[0] = yy + 128; global.monsterinstancetype[1] = 0; global.monstermakex[1] = xx + 446; global.monstermakey[1] = yy + 38; global.monsterinstancetype[2] = 0; global.monstermakex[2] = xx + 446; global.monstermakey[2] = yy + 200; global.battlemsg[0] = stringsetloc("* (With the effect of the RULES CARD, you can only ACT!)", "scr_encountersetup_slash_scr_encountersetup_gml_897_0"); break; case 115: global.heromakex[0] = xx + 126; global.heromakey[0] = yy + 104; global.heromakex[1] = xx + 80; global.heromakey[1] = yy + 142; global.heromakex[2] = xx + 58; global.heromakey[2] = yy + 190; global.monsterinstancetype[0] = obj_knight_enemy; global.monstertype[0] = 104; global.monstermakex[0] = xx + 425; global.monstermakey[0] = yy + 78; global.monstertype[1] = 0; global.monstertype[2] = 0; global.battlemsg[0] = stringsetloc("* The Roaring Knight appeared.", "scr_encountersetup_slash_scr_encountersetup_gml_917_0"); break; case 116: global.heromakex[0] = xx + 94; global.heromakey[0] = yy + 50; global.heromakex[1] = xx + 80; global.heromakey[1] = yy + 122; global.heromakex[2] = xx + 72; global.heromakey[2] = yy + 200; global.monsterinstancetype[0] = obj_zapper_enemy; global.monstertype[0] = 56; global.monstermakex[0] = xx + 476; global.monstermakey[0] = yy + 65; global.monsterinstancetype[1] = obj_shadowman_enemy; global.monstertype[1] = 54; global.monstermakex[1] = xx + 484; global.monstermakey[1] = yy + 178; global.monstertype[2] = 0; global.battlemsg[0] = stringsetloc("", "scr_encountersetup_slash_scr_encountersetup_gml_940_0"); break; case 117: global.heromakex[0] = xx + 94; global.heromakey[0] = yy + 50; global.heromakex[1] = xx + 80; global.heromakey[1] = yy + 122; global.heromakex[2] = xx + 72; global.heromakey[2] = yy + 200; global.monsterinstancetype[0] = obj_shadowman_enemy; global.monstertype[0] = 54; global.monstermakex[0] = xx + 476; global.monstermakey[0] = yy + 70; global.monsterinstancetype[1] = obj_shutta_enemy; global.monstertype[1] = 55; global.monstermakex[1] = xx + 464; global.monstermakey[1] = yy + 168; global.monstertype[2] = 0; global.battlemsg[0] = stringsetloc("* Shadowguy and Shuttah shimmy in!", "scr_encountersetup_slash_scr_encountersetup_gml_963_0"); break; case 118: global.heromakex[0] = xx + 94; global.heromakey[0] = yy + 50; global.heromakex[1] = xx + 80; global.heromakey[1] = yy + 122; global.heromakex[2] = xx + 72; global.heromakey[2] = yy + 200; global.monsterinstancetype[0] = obj_zapper_enemy; global.monstertype[0] = 56; global.monstermakex[0] = xx + 464; global.monstermakey[0] = yy + 70; global.monsterinstancetype[1] = obj_shutta_enemy; global.monstertype[1] = 55; global.monstermakex[1] = xx + 474; global.monstermakey[1] = yy + 168; global.monstertype[2] = 0; global.battlemsg[0] = stringsetloc("* It's an infrared photo shoot.", "scr_encountersetup_slash_scr_encountersetup_gml_996_0"); break; case 119: global.heromakex[0] = xx + 94; global.heromakey[0] = yy + 50; global.heromakex[1] = xx + 80; global.heromakey[1] = yy + 122; global.heromakex[2] = xx + 72; global.heromakey[2] = yy + 200; global.monsterinstancetype[0] = obj_zapper_enemy; global.monstertype[0] = 56; global.monstermakex[0] = xx + 446; global.monstermakey[0] = yy + 38; global.monsterinstancetype[1] = obj_shutta_enemy; global.monstertype[1] = 55; global.monstermakex[1] = xx + 512; global.monstermakey[1] = yy + 128; global.monsterinstancetype[2] = obj_shadowman_enemy; global.monstertype[2] = 54; global.monstermakex[2] = xx + 446; global.monstermakey[2] = yy + 200; global.battlemsg[0] = stringsetloc("", "scr_encountersetup_slash_scr_encountersetup_gml_1014_0"); break; case 120: global.heromakex[0] = xx + 94; global.heromakey[0] = yy + 50; global.heromakex[1] = xx + 80; global.heromakey[1] = yy + 122; global.heromakex[2] = xx + 72; global.heromakey[2] = yy + 200; global.monsterinstancetype[0] = obj_zapper_enemy; global.monstertype[0] = 56; global.monstermakex[0] = xx + 446; global.monstermakey[0] = yy + 38; global.monsterinstancetype[1] = obj_shadowman_enemy; global.monstertype[1] = 54; global.monstermakex[1] = xx + 512; global.monstermakey[1] = yy + 128; global.monsterinstancetype[2] = obj_shadowman_enemy; global.monstertype[2] = 54; global.monstermakex[2] = xx + 446; global.monstermakey[2] = yy + 200; global.rank1time = 47; global.rank1turns = 4; global.rank1tp = 200; global.battlemsg[0] = stringsetloc("", "scr_encountersetup_slash_scr_encountersetup_gml_1045_0"); break; case 121: global.heromakex[0] = xx + 140; global.heromakey[0] = yy + 80; global.heromakex[1] = xx + 100; global.heromakey[1] = yy + 137; global.heromakex[2] = xx + 72; global.heromakey[2] = yy + 190; global.monsterinstancetype[0] = obj_tenna_enemy; global.monstertype[0] = 103; global.monstermakex[0] = xx + 420; global.monstermakey[0] = yy + 0; global.monstertype[1] = 0; global.monstertype[2] = 0; global.battlemsg[0] = stringsetloc("* That's right folks! One last challenge!#1000 points or bust! Can you do it!?", "scr_encountersetup_slash_scr_encountersetup_gml_1065_0"); break; case 122: global.heromakex[0] = xx + 94; global.heromakey[0] = yy + 50; global.heromakex[1] = xx + 80; global.heromakey[1] = yy + 122; global.heromakex[2] = xx + 72; global.heromakey[2] = yy + 200; global.monsterinstancetype[0] = obj_pippins_enemy; global.monstertype[0] = 59; global.monstermakex[0] = xx + 476; global.monstermakey[0] = yy + 70; global.monsterinstancetype[1] = obj_pippins_enemy; global.monstertype[1] = 59; global.monstermakex[1] = xx + 464; global.monstermakey[1] = yy + 168; global.monstertype[2] = 0; global.battlemsg[0] = stringsetloc("* Pippins rolls in your way!", "scr_encountersetup_slash_scr_encountersetup_gml_1088_0"); break; case 123: global.heromakex[0] = xx + 94; global.heromakey[0] = yy + 50; global.heromakex[1] = xx + 80; global.heromakey[1] = yy + 122; global.heromakex[2] = xx + 72; global.heromakey[2] = yy + 200; global.monsterinstancetype[0] = obj_pippins_enemy; global.monstertype[0] = 59; global.monstermakex[0] = xx + 516; global.monstermakey[0] = yy + 40; global.monsterinstancetype[1] = obj_pippins_enemy; global.monstertype[1] = 59; global.monstermakex[1] = xx + 460; global.monstermakey[1] = yy + 120; global.monsterinstancetype[2] = obj_pippins_enemy; global.monstertype[2] = 59; global.monstermakex[2] = xx + 510; global.monstermakey[2] = yy + 202; global.rank1time = 47; global.rank1turns = 4; global.rank1tp = 200; scr_speaker("ralsei"); global.fc = 2; global.battlemsg[0] = stringsetloc("\\EWSusie, you can't use Kris's controller!", "scr_encountersetup_slash_scr_encountersetup_gml_1120_0"); break; case 124: global.heromakex[0] = xx + 94; global.heromakey[0] = yy + 50; global.heromakex[1] = xx + 80; global.heromakey[1] = yy + 122; global.heromakex[2] = xx + 72; global.heromakey[2] = yy + 200; global.monsterinstancetype[0] = obj_shutta_enemy; global.monstertype[0] = 55; global.monstermakex[0] = xx + 476; global.monstermakey[0] = yy + 70; global.monsterinstancetype[1] = obj_shutta_enemy; global.monstertype[1] = 55; global.monstermakex[1] = xx + 454; global.monstermakey[1] = yy + 168; global.monstertype[2] = 0; global.battlemsg[0] = stringsetloc("* Shuttah struttah-ed into view!", "scr_encountersetup_slash_scr_encountersetup_gml_1143_0"); break; case 125: global.heromakex[0] = xx + 94; global.heromakey[0] = yy + 50; global.heromakex[1] = xx + 80; global.heromakey[1] = yy + 122; global.heromakex[2] = xx + 72; global.heromakey[2] = yy + 200; global.monsterinstancetype[0] = obj_ribbick_enemy; global.monstertype[0] = 57; global.monstermakex[0] = xx + 476; global.monstermakey[0] = yy + 126; global.monsterinstancetype[1] = 0; global.monstertype[2] = 0; global.battlemsg[0] = stringsetloc("* Ribbick hopped into view!", "scr_encountersetup_slash_scr_encountersetup_gml_1173_0"); break; case 126: global.heromakex[0] = xx + 94; global.heromakey[0] = yy + 50; global.heromakex[1] = xx + 80; global.heromakey[1] = yy + 122; global.heromakex[2] = xx + 72; global.heromakey[2] = yy + 200; global.monsterinstancetype[0] = obj_ribbick_enemy; global.monstertype[0] = 57; global.monstermakex[0] = xx + 476; global.monstermakey[0] = yy + 70; global.monsterinstancetype[1] = obj_ribbick_enemy; global.monstertype[1] = 57; global.monstermakex[1] = xx + 454; global.monstermakey[1] = yy + 168; global.monstertype[2] = 0; global.battlemsg[0] = stringsetloc("* Ribbicks hopped into view!", "scr_encountersetup_slash_scr_encountersetup_gml_1196_0"); break; case 127: global.heromakex[0] = xx + 94; global.heromakey[0] = yy + 50; global.heromakex[1] = xx + 80; global.heromakey[1] = yy + 122; global.heromakex[2] = xx + 72; global.heromakey[2] = yy + 200; global.monsterinstancetype[0] = obj_ribbick_enemy; global.monstertype[0] = 57; global.monstermakex[0] = xx + 476; global.monstermakey[0] = yy + 70; global.monsterinstancetype[1] = obj_shadowman_enemy; global.monstertype[1] = 54; global.monstermakex[1] = xx + 454; global.monstermakey[1] = yy + 168; global.monstertype[2] = 0; global.battlemsg[0] = stringsetloc("", "scr_encountersetup_slash_scr_encountersetup_gml_1209_0"); break; case 128: global.heromakex[0] = xx + 94; global.heromakey[0] = yy + 50; global.heromakex[1] = xx + 80; global.heromakey[1] = yy + 122; global.heromakex[2] = xx + 72; global.heromakey[2] = yy + 200; global.monsterinstancetype[0] = obj_ribbick_enemy; global.monstertype[0] = 57; global.monstermakex[0] = xx + 476; global.monstermakey[0] = yy + 70; global.monsterinstancetype[1] = obj_shutta_enemy; global.monstertype[1] = 55; global.monstermakex[1] = xx + 454; global.monstermakey[1] = yy + 168; global.monstertype[2] = 0; global.battlemsg[0] = stringsetloc("", "scr_encountersetup_slash_scr_encountersetup_gml_1232_0"); break; case 129: global.heromakex[0] = xx + 94; global.heromakey[0] = yy + 50; global.heromakex[1] = xx + 80; global.heromakey[1] = yy + 122; global.heromakex[2] = xx + 72; global.heromakey[2] = yy + 200; global.monsterinstancetype[0] = obj_ribbick_enemy; global.monstertype[0] = 57; global.monstermakex[0] = xx + 476; global.monstermakey[0] = yy + 70; global.monsterinstancetype[1] = obj_zapper_enemy; global.monstertype[1] = 56; global.monstermakex[1] = xx + 454; global.monstermakey[1] = yy + 168; global.monstertype[2] = 0; global.battlemsg[0] = stringsetloc("", "scr_encountersetup_slash_scr_encountersetup_gml_1256_0"); break; case 130: global.heromakex[0] = xx + 94; global.heromakey[0] = yy + 50; global.heromakex[1] = xx + 80; global.heromakey[1] = yy + 122; global.heromakex[2] = xx + 72; global.heromakey[2] = yy + 200; global.monsterinstancetype[0] = obj_ribbick_enemy; global.monstertype[0] = 57; global.monstermakex[0] = xx + 476; global.monstermakey[0] = yy + 70; global.monsterinstancetype[1] = obj_pippins_enemy; global.monstertype[1] = 59; global.monstermakex[1] = xx + 454; global.monstermakey[1] = yy + 168; global.monstertype[2] = 0; global.battlemsg[0] = stringsetloc("", "scr_encountersetup_slash_scr_encountersetup_gml_1279_0"); break; case 131: global.heromakex[0] = xx + 94; global.heromakey[0] = yy + 50; global.heromakex[1] = xx + 80; global.heromakey[1] = yy + 122; global.heromakex[2] = xx + 72; global.heromakey[2] = yy + 200; global.monsterinstancetype[0] = obj_ribbick_enemy; global.monstertype[0] = 57; global.monstermakex[0] = xx + 516; global.monstermakey[0] = yy + 40; global.monsterinstancetype[1] = obj_ribbick_enemy; global.monstertype[1] = 57; global.monstermakex[1] = xx + 460; global.monstermakey[1] = yy + 120; global.monsterinstancetype[2] = obj_ribbick_enemy; global.monstertype[2] = 57; global.monstermakex[2] = xx + 510; global.monstermakey[2] = yy + 202; global.battlemsg[0] = stringsetloc("* Ribbicks hopped into view!", "scr_encountersetup_slash_scr_encountersetup_gml_1315_0"); break; case 132: global.heromakex[0] = xx + 94; global.heromakey[0] = yy + 50; global.heromakex[1] = xx + 80; global.heromakey[1] = yy + 122; global.heromakex[2] = xx + 72; global.heromakey[2] = yy + 200; global.monsterinstancetype[0] = obj_shadowman_enemy; global.monstertype[0] = 54; global.monstermakex[0] = xx + 446; global.monstermakey[0] = yy + 38; global.monsterinstancetype[1] = obj_shadowman_enemy; global.monstertype[1] = 54; global.monstermakex[1] = xx + 512; global.monstermakey[1] = yy + 128; global.monsterinstancetype[2] = obj_shadowman_enemy; global.monstertype[2] = 54; global.monstermakex[2] = xx + 446; global.monstermakey[2] = yy + 200; global.rank1time = 47; global.rank1turns = 4; global.rank1tp = 200; global.battlemsg[0] = stringsetloc("", "scr_encountersetup_slash_scr_encountersetup_gml_1335_0"); break; case 133: global.heromakex[0] = xx + 140; global.heromakey[0] = yy + 80; global.heromakex[1] = xx + 100; global.heromakey[1] = yy + 137; global.heromakex[2] = xx + 72; global.heromakey[2] = yy + 190; global.monsterinstancetype[0] = obj_tenna_board4_enemy; global.monstertype[0] = 105; global.monstermakex[0] = xx + 420; global.monstermakey[0] = yy + 0; global.monstertype[1] = 0; global.monstertype[2] = 0; global.battlemsg[0] = board4battleintrostring; break; case 134: global.heromakex[0] = xx + 94; global.heromakey[0] = yy + 50; global.heromakex[1] = xx + 80; global.heromakey[1] = yy + 122; global.heromakex[2] = xx + 72; global.heromakey[2] = yy + 200; global.monsterinstancetype[0] = obj_shadowman_enemy; global.monstertype[0] = 54; global.monstermakex[0] = (xx + 476) - 80; global.monstermakey[0] = yy + 70; global.monsterinstancetype[1] = obj_tenna_board4_enemy; global.monstertype[1] = 105; global.monstermakex[1] = xx + 454 + 80; global.monstermakey[1] = yy + 168; global.monstertype[2] = 0; global.rank1time = 30; global.rank1turns = 3; global.rank1tp = 175; global.battlemsg[0] = board4battleintrostring; break; case 135: global.heromakex[0] = xx + 94; global.heromakey[0] = yy + 50; global.heromakex[1] = xx + 80; global.heromakey[1] = yy + 122; global.heromakex[2] = xx + 72; global.heromakey[2] = yy + 200; global.monsterinstancetype[0] = obj_zapper_enemy; global.monstertype[0] = 56; global.monstermakex[0] = (xx + 476) - 70 - 16; global.monstermakey[0] = yy + 70; global.monsterinstancetype[1] = obj_tenna_board4_enemy; global.monstertype[1] = 105; global.monstermakex[1] = (xx + 454) - 16; global.monstermakey[1] = yy + 168; global.monstertype[2] = 0; global.rank1time = 30; global.rank1turns = 3; global.battlemsg[0] = board4battleintrostring; break; case 136: global.heromakex[0] = xx + 94; global.heromakey[0] = yy + 50; global.heromakex[1] = xx + 80; global.heromakey[1] = yy + 122; global.heromakex[2] = xx + 72; global.heromakey[2] = yy + 200; global.monsterinstancetype[0] = obj_shadowman_enemy; global.monstertype[0] = 54; global.monstermakex[0] = xx + 456; global.monstermakey[0] = yy + 108; global.monsterinstancetype[1] = obj_pippins_enemy; global.monstertype[1] = 59; global.monstermakex[1] = xx + 526; global.monstermakey[1] = yy + 54; global.monsterinstancetype[2] = obj_pippins_enemy; global.monstertype[2] = 59; global.monstermakex[2] = xx + 516; global.monstermakey[2] = yy + 208; global.battlemsg[0] = stringsetloc("* Shadowguy and Pippins dropped in!", "scr_encountersetup_slash_scr_encountersetup_gml_1435_0"); break; case 137: global.heromakex[0] = xx + 94; global.heromakey[0] = yy + 50; global.heromakex[1] = xx + 80; global.heromakey[1] = yy + 122; global.heromakex[2] = xx + 72; global.heromakey[2] = yy + 200; global.monsterinstancetype[0] = obj_zapper_enemy; global.monstertype[0] = 56; global.monstermakex[0] = xx + 446 + 20; global.monstermakey[0] = yy + 38 + 20; global.monsterinstancetype[1] = obj_pippins_enemy; global.monstertype[1] = 59; global.monstermakex[1] = xx + 464 + 30; global.monstermakey[1] = yy + 168 + 30; global.monstertype[2] = 0; global.rank1time = 47; global.rank1turns = 4; global.rank1tp = 200; global.battlemsg[0] = stringsetloc("", "scr_encountersetup_slash_scr_encountersetup_gml_1464_0"); break; case 138: global.heromakex[0] = xx + 94; global.heromakey[0] = yy + 50; global.heromakex[1] = xx + 80; global.heromakey[1] = yy + 122; global.heromakex[2] = xx + 72; global.heromakey[2] = yy + 200; global.monsterinstancetype[0] = obj_zapper_enemy; global.monstertype[0] = 56; global.monstermakex[0] = xx + 480; global.monstermakey[0] = yy + 110; global.monstertype[1] = 0; global.monstertype[2] = 0; global.rank1time = 47; global.rank1turns = 4; global.rank1tp = 200; global.battlemsg[0] = stringsetloc("* Zapper blocked the way!", "scr_encountersetup_slash_scr_encountersetup_gml_1495_0"); break; case 139: global.heromakex[0] = xx + 94; global.heromakey[0] = yy + 50; global.heromakex[1] = xx + 80; global.heromakey[1] = yy + 122; global.heromakex[2] = xx + 72; global.heromakey[2] = yy + 200; global.monsterinstancetype[0] = obj_watercooler_enemy; global.monstertype[0] = 58; global.monstermakex[0] = xx + 480; global.monstermakey[0] = yy + 110; global.monstertype[1] = 0; global.monstertype[2] = 0; global.rank1time = 47; global.rank1turns = 4; global.rank1tp = 200; global.battlemsg[0] = stringsetloc("* A strong aura emanates from the Watercooler.", "scr_encountersetup_slash_scr_encountersetup_gml_1523_0"); break; case 140: global.heromakex[0] = xx + 94; global.heromakey[0] = yy + 50; global.heromakex[1] = xx + 80; global.heromakey[1] = yy + 122; global.heromakex[2] = xx + 72; global.heromakey[2] = yy + 200; global.monsterinstancetype[0] = obj_watercooler_enemy; global.monstertype[0] = 58; global.monstermakex[0] = xx + 480; global.monstermakey[0] = yy + 110; global.monstertype[1] = 0; global.monstertype[2] = 0; global.rank1time = 47; global.rank1turns = 4; global.rank1tp = 200; global.battlemsg[0] = stringsetloc("* A strong aura emanates from the Moonwarmer.", "scr_encountersetup_slash_scr_encountersetup_gml_1548_0"); break; case 141: global.heromakex[0] = xx + 94; global.heromakey[0] = yy + 50; global.heromakex[1] = xx + 80; global.heromakey[1] = yy + 122; global.heromakex[2] = xx + 72; global.heromakey[2] = yy + 200; global.monsterinstancetype[0] = obj_lanino_rematch_enemy; global.monstertype[0] = 107; global.monstermakex[0] = xx + 480; global.monstermakey[0] = yy + 46; global.monsterinstancetype[1] = obj_elnina_rematch_enemy; global.monstertype[1] = 106; global.monstermakex[1] = xx + 510; global.monstermakey[1] = yy + 180; global.monstertype[2] = 0; global.rank1time = 124; global.rank1turns = 7; global.rank1tp = 200; global.rank1hurtcount = 2; global.battlemsg[0] = stringsetloc("* Its a rematch.", "scr_encountersetup_slash_scr_encountersetup_gml_1578_0"); break; case 777: global.monsterinstancetype[0] = obj_bullettester_enemy; global.monsterinstancetype[1] = obj_bullettester_enemy; global.monsterinstancetype[2] = obj_bullettester_enemy; global.monstertype[0] = 1; global.monstertype[1] = 1; global.monstertype[2] = 1; global.battlemsg[0] = stringset(" "); break; default: global.monsterinstancetype[0] = obj_baseenemy; global.monstertype[0] = 1; global.monstermakex[0] = xx + 480; global.monstermakey[0] = yy + 110; global.monsterinstancetype[1] = obj_baseenemy; global.monstertype[1] = 1; global.monstermakex[1] = xx + 500; global.monstermakey[1] = yy + 200; global.monstertype[2] = 0; break; } } enum e__VW { XView, YView, WView, HView, Angle, HBorder, VBorder, HSpeed, VSpeed, Object, Visible, XPort, YPort, WPort, HPort, Camera, SurfaceID }