function scr_board_photosparkle() { var _lifetime = 8; var imgspeed = 0.5; if (argument_count > 0) _lifetime = argument0; var sparkle = scr_board_marker(x, y, spr_board_sparkle, imgspeed, depth - 1, 2); with (sparkle) scr_lerpvar("x", x, x + other.sprite_width, _lifetime); scr_doom(sparkle, _lifetime); sparkle = scr_board_marker(x + sprite_width, y + sprite_height, spr_board_sparkle, imgspeed, depth - 1, 2); with (sparkle) scr_lerpvar("x", x, x - other.sprite_width, _lifetime); scr_doom(sparkle, _lifetime); sparkle = scr_board_marker(x, y + sprite_height, spr_board_sparkle, imgspeed, depth - 1, 2); with (sparkle) scr_lerpvar("y", y, y - other.sprite_height, _lifetime); scr_doom(sparkle, _lifetime); sparkle = scr_board_marker(x + sprite_width, y, spr_board_sparkle, imgspeed, depth - 1, 2); with (sparkle) scr_lerpvar("y", y, y + other.sprite_height, _lifetime); scr_doom(sparkle, _lifetime); var _photox = 0; var _photoy = 0; with (obj_board_playercamera) { _photox = (x + ((camwidth / 2) * 32)) - 16; _photoy = (y + ((camheight / 2) * 32)) - 16; } var star = scr_board_marker(centerx(id), centery(id), spr_board_sparkle, imgspeed, obj_board_playercamera.depth + 1, 2, 0); var starmovetime = 30; var starpausetime = 7; with (star) { scr_script_delayed(scr_lerpvar, 8, "x", x, _photox + 16, starmovetime, -1, "out"); scr_script_delayed(scr_lerpvar, 8, "y", y, _photoy + 16, starmovetime, -1, "out"); scr_doom(id, starmovetime + 8 + starpausetime); } }