function scr_board_blcon(arg0, arg1, arg2) { with (obj_board_marker) { if (sprite_index == arg2) instance_destroy(); } var nolift = instance_create(arg0, arg1, obj_board_marker); nolift.sprite_index = arg2; nolift.image_speed = 0.2; nolift.image_index = 1; nolift.vspeed = -2.8; nolift.gravity = 0.2; nolift.depth = depth - 100; if (nolift.y <= 64) nolift.y = 64; scr_darksize(nolift); scr_doom(nolift, 20); with (nolift) scr_delay_var("gravity", 0, 15); with (nolift) scr_delay_var("vspeed", 0, 15); snd_stop(snd_error); snd_play(snd_error); }