if (!i_ex(actor)) instance_destroy(); if (i_ex(actor)) { x = actor.x; y = actor.y; } gpu_set_texfilter(true); draw_sprite_ext(spr_aura_zap, image_index, x, y, dis / 300, image_yscale, dir, image_blend, random(1)); gpu_set_blendmode(bm_add); draw_sprite_ext(spr_aura_zap, image_index * 2, x, y, dis / 300, image_yscale * 2, dir, tint, random(1)); gpu_set_texfilter(false); gpu_set_blendmode(bm_normal);