if (con == 0) draw_sprite_ext(sprite_index, image_index, x, y, 2, 2, 0, c_white, 1); if (con != 0) { maxball = 10; for (i = 0; i < maxball; i += 1) draw_sprite_ext(spr_ch2_gimmick_wallplug_ball, 0, lerp(basex, x, i / maxball), lerp(basey, y, i / maxball), 2, 2, 0, c_white, 1); draw_self(); }