scr_bullet_init(); tailx = x; taily = y; targetx = x; targety = y; init = 0; attackdirection = 0; laserwidth = 10; finalpoint = 3; nextpoint = 1; lasertimer = 0; active = 0; image_xscale = 50; image_yscale = 0.8; destroyonhit = 0; laserspeed = 30;