if (global.turntimer < 1) instance_destroy(); if (timer == 0 && i_ex(obj_sneo_wall_controller_new)) x += obj_sneo_wall_controller_new.wallspeed[wallnumber]; if (timer > 0) timer++; if (timer == 6) { snd_play(snd_bomb); snd_stop(bomsfallsfx); sprite_index = spr_mettaton_bomb2; image_index = 0; instance_create(x, y, obj_shake); hitbox1 = instance_create(x, y, obj_mettaton_bomb_hitbox); hitbox1.image_xscale = 500; hitbox1.image_yscale = 0.5; hitbox2 = instance_create(x, y, obj_mettaton_bomb_hitbox); hitbox2.image_xscale = 0.2; hitbox2.image_yscale = 500; } if (timer == 12) instance_destroy();