if (deathtimer > 0) exit; if (destroyable == 1) flash = 1; if (other.big == 0) { hp--; with (other) event_user(0); } if (other.big || hp <= 0) { deathtimer = 4; barrier.speed = 0; barrier.angle_speed = 0; barrier.hitfreeze = 1; barrier.destroyable = 0; image_blend = c_white; barrier.image_blend = c_yellow; sprite_index = spr_sneo_c_weakpoint_hit; }