scr_bullet_init(); element = 6; destroyonhit = 0; f = 2; destroyable = 1; angle_speed = 0; destroypoints = 1; attackisdone = 0; damage = 50; image_xscale = 1; image_yscale = 2; timer = 0; playerhit = 0; flashsiner = 0; depth = obj_heart.depth - 5; explosion_alpha = 1; explosion_hide = 0; xx = x; yy = y; grazepoints = 4; timer2 = 0; explodesfx = 0; if (instance_exists(obj_spamton_neo_enemy)) damage = floor((global.monsterat[obj_spamton_neo_enemy.myself] * 5) / 3); if (instance_exists(obj_sneo_bulletcontroller)) target = obj_sneo_bulletcontroller.target;