mouseKiller = instance_create(x, y, obj_mouseKiller); mouseKiller.visible = false; mouseKiller.image_xscale = 1; mouseKiller.image_yscale = 1; if (os_type == os_ps4 || os_type == os_ps5) mouseKiller.sprite_index = spr_mouseKiller_generous; drawx = x; drawy = y; starter = 0; image_alpha = 1; init = 0; con = 0; timer = 0; pattern = 0; depth = 900000; rottype = 0; patidealy = 0; randompos = 0; remx = xprevious; remy = yprevious; rx = 380; lx = 160; ry = 240; timer = 0; phase = 0; falltimer = 0; fallthreshhold = 480; failure = 0; fally = 0; move = 0; tilecon = -1; rotSpeed = 5; moving = false; image_xscale = 2; image_yscale = 2; staticTile[90] = 0; freeze = 0; mymoving = 0;