x = o_boxingcontroller.x + 38; y = o_boxingcontroller.y - 96; f = 2; timer = 0; state = 0; rotating_sprite_piece1 = instance_create(x, y, obj_rotating_sprite); rotating_sprite_piece2 = instance_create(x, y, obj_rotating_sprite); rotating_sprite_piece3 = instance_create(x, y, obj_rotating_sprite); rotating_sprite_piece4 = instance_create(x, y, obj_rotating_sprite); rotating_sprite_piece5 = instance_create(x, y, obj_rotating_sprite); rotating_sprite_piece6 = instance_create(x, y, obj_rotating_sprite); with (rotating_sprite_piece1) { path = path_add(); path_set_kind(path, 1); path_set_closed(path, true); path_add_point(path, 368, 160, 100); path_add_point(path, 304, 184, 100); path_add_point(path, 272, 184, 100); path_add_point(path, 208, 160, 100); path_add_point(path, 272, 136, 100); path_add_point(path, 304, 136, 100); path_start(path, 4, path_action_continue, false); path_position = 0; } with (rotating_sprite_piece2) { path = path_add(); path_set_kind(path, 1); path_set_closed(path, true); path_add_point(path, 368, 160, 100); path_add_point(path, 304, 184, 100); path_add_point(path, 272, 184, 100); path_add_point(path, 208, 160, 100); path_add_point(path, 272, 136, 100); path_add_point(path, 304, 136, 100); path_start(path, 4, path_action_continue, false); path_position = 0.1666; } with (rotating_sprite_piece3) { path = path_add(); path_set_kind(path, 1); path_set_closed(path, true); path_add_point(path, 368, 160, 100); path_add_point(path, 304, 184, 100); path_add_point(path, 272, 184, 100); path_add_point(path, 208, 160, 100); path_add_point(path, 272, 136, 100); path_add_point(path, 304, 136, 100); path_start(path, 4, path_action_continue, false); path_position = 0.3333; } with (rotating_sprite_piece4) { path = path_add(); path_set_kind(path, 1); path_set_closed(path, true); path_add_point(path, 368, 160, 100); path_add_point(path, 304, 184, 100); path_add_point(path, 272, 184, 100); path_add_point(path, 208, 160, 100); path_add_point(path, 272, 136, 100); path_add_point(path, 304, 136, 100); path_start(path, 4, path_action_continue, false); path_position = 0.5; } with (rotating_sprite_piece5) { path = path_add(); path_set_kind(path, 1); path_set_closed(path, true); path_add_point(path, 368, 160, 100); path_add_point(path, 304, 184, 100); path_add_point(path, 272, 184, 100); path_add_point(path, 208, 160, 100); path_add_point(path, 272, 136, 100); path_add_point(path, 304, 136, 100); path_start(path, 4, path_action_continue, false); path_position = 0.66666; } with (rotating_sprite_piece6) { path = path_add(); path_set_kind(path, 1); path_set_closed(path, true); path_add_point(path, 368, 160, 100); path_add_point(path, 304, 184, 100); path_add_point(path, 272, 184, 100); path_add_point(path, 208, 160, 100); path_add_point(path, 272, 136, 100); path_add_point(path, 304, 136, 100); path_start(path, 4, path_action_continue, false); path_position = 0.8333; }