scr_bullet_init(); destroyonhit = 1; image_xscale = 1; image_yscale = 1; depth = obj_heart.depth - 1; afterimage = 0; fadeaway = 0; slowdown = 0; timer = 0; rotator_target = -1; length = 2; type = 1; if (instance_exists(obj_queen_enemy)) damage = global.monsterat[obj_queen_enemy.myself] * 5; if (instance_exists(obj_queen_bulletcontroller)) target = obj_queen_bulletcontroller.target; grazepoints = 3;