texturepagecount = 0; prog = 0; loaded = false; con = 0; pages = []; draw = false; if (!variable_global_exists("prefetchtexload")) { global.prefetchtexload = false; } else if (global.prefetchtexload == true) { loaded = true; visible = false; } texture_groups = ["Default", "ConsolePS4"]; if (global.is_console) { if (scr_is_switch_os()) texture_groups = ["Default", "ConsoleSwitch"]; texture_groups[array_length(texture_groups)] = "Console"; } for (var i = 0; i < array_length(texture_groups); i++) { var _tex_array = texturegroup_get_textures(texture_groups[i]); for (var j = 0; j < array_length(_tex_array); j++) { texturepagecount++; array_push(pages, _tex_array[j]); } }