scr_bullet_init(); timer = 0; con = 0; times = 1; maxtimes = 1; bullettimer = 0; bullettimermax = 3; circle1alpha = 0; circle1radius = 31; circle1width = 2; circle1color = c_aqua; circle2alpha = 0; circle2radius = 51; circle2width = 4; angleoffset = 0; bullettype = 0; depth = obj_heart.depth + 1; alarm[0] = 1; heartdir = point_direction(x, y, obj_heart.x, obj_heart.y);