with (obj_writer) instance_destroy(); global.typer = 50; if (obj_sweet_enemy.hurtstate2 == 1) { with (obj_sweet_enemy) { hurtstate2 = 0; msgsetloc(0, "W-wait, I can't dance&with bad guys!!", "obj_musical_controller_slash_Alarm_1_gml_12_0"); scr_enemyblcon(x - 10, global.monstery[myself], 10); } } if (obj_kk_enemy.hurtstate2 == 1) { with (obj_kk_enemy) { hurtstate2 = 0; msgsetloc(0, "I forgot my next&dance move!", "obj_musical_controller_slash_Alarm_1_gml_21_0"); scr_enemyblcon(x - 10, global.monstery[myself], 10); } } if (obj_hatguy_enemy.hurtstate2 == 1) { with (obj_hatguy_enemy) { hurtstate2 = 0; msgsetloc(0, "H-hey, I'm not gonna&dance with you!", "obj_musical_controller_slash_Alarm_1_gml_30_0"); scr_enemyblcon(x - 10, global.monstery[myself], 10); } }