if (init == 0) { switch (image_index) { case 1: doorRoom = room + ROOM_INITIALIZE; break; case 2: doorRoom = room - ROOM_INITIALIZE; break; case 3: doorRoom = room + room_title_placeholder; break; case 4: doorRoom = room - room_title_placeholder; break; case 5: doorRoom = room + room_battletest; break; case 6: doorRoom = room - room_battletest; break; default: break; } if (image_index != 0) doorEntrance = image_index; if (doorSpecial != "none") { } init = 1; }