if (con == 1 && obj_mainchara.x >= 540) { con = 99; global.interact = 1; } if (con == 99 && obj_mainchara.x >= 540) { global.interact = 1; global.facing = 2; cutscene_master = scr_cutscene_make(); scr_maincharacters_actors(); kr_actor.sprite_index = spr_krisr_dark; su_actor.sprite_index = spr_susie_walk_right_dw; no = actor_count + 1; no_actor = instance_create(950, 208, obj_actor); scr_actor_setup(no, no_actor, "noelle"); no_actor.sprite_index = spr_noelle_kneel; no_actor.specialsprite[5] = spr_noelle_kneel_shocked; no_actor.specialsprite[6] = spr_noelle_shocked_dw; qu = actor_count + 2; qu_actor = instance_create(725, 273, obj_actor_queenchair); scr_actor_setup_nofacing(qu, qu_actor, "queen"); qu_actor.visible = 0; qu_actor.shadow = 0; qu_actor.auto_depth = 0; qu_actor.depth = 1000300; with (qu_actor) fakeshadow.visible = 0; qu_flame = actor_count + 8; qu_flame_actor = scr_dark_marker(qu_actor.x, cameray() + view_hport[0] + 200, spr_queen_chair_flame); qu_flame_actor.visible = 0; qu_flame_actor.auto_depth = 0; qu_flame_actor.depth = qu_actor.depth + 100; ca = actor_count + 3; ca_actor = instance_create(camerax() + 900, no_actor.y - 46, obj_ch2_capsule); ca_actor.visible = 0; scr_actor_setup_nofacing(ca, ca_actor, "capsule"); npc1 = actor_count + 4; npc1_actor = scr_dark_marker(npc1_o.x, npc1_o.y, spr_plugboy_cower); scr_actor_setup_nofacing(npc1, npc1_actor, "npc1"); with (npc1_actor) scr_depth(); npc2 = actor_count + 5; npc2_actor = scr_dark_marker(npc2_o.x, npc2_o.y, spr_plugboy_cower); scr_actor_setup_nofacing(npc2, npc2_actor, "npc2"); with (npc2_actor) scr_depth(); wire1 = actor_count + 6; wire1_actor = scr_dark_marker(npc2_o.x, npc1_o.y - 400, spr_plugboy_plug); scr_actor_setup_nofacing(wire1, wire1_actor, "wire1"); wire2 = actor_count + 7; wire2_actor = scr_dark_marker(npc2_o.x, npc2_o.y - 400, spr_plugboy_plug); scr_actor_setup_nofacing(wire2, wire2_actor, "wire1"); scr_actor_setup_nofacing(qu_flame, qu_flame_actor, "qu_flame"); with (obj_npc_room) instance_destroy(); c_mus2("volume", 0, 30); c_speaker("noelle"); c_fefc(0, 0); c_msgsetloc(0, "* Somebody help me.../%", "obj_ch2_scene9_slash_Step_0_gml_74_0"); c_talk_wait(); c_pannable(1); c_pan(470, 0, 40); c_sel(qu_flame); c_setxy(qu_actor.x, qu_actor.y - 80); c_imagespeed(0.25); c_stickto(qu_actor, 100); c_sel(kr); c_delayfacing(21, "r"); c_walkdirect(600, 200, 20); c_sel(su); c_facing("susieunhappy"); c_delayfacing(21, "r"); c_walkdirect(540, 223, 20); c_wait(50); c_msgsetloc(0, "* Somebody, please.../%", "obj_ch2_scene9_slash_Step_0_gml_93_0"); c_talk_wait(); c_sel(no); c_emote("!", 20); c_specialsprite(5); c_imagespeed(0); c_imageindex(0); c_autowalk(0); c_wait(20); c_mus("free_all"); c_speaker("noelle"); c_msgsetloc(0, "\\EE* Susie!?/%", "obj_ch2_scene9_slash_Step_0_gml_104_0"); c_talk_wait(); c_imageindex(1); c_msgsetloc(0, "\\E3* Cool that you're here, just.../%", "obj_ch2_scene9_slash_Step_0_gml_107_0"); c_talk_wait(); c_imageindex(0); c_msgsetloc(0, "\\EB* Wait, get out of here before it's too late!/%", "obj_ch2_scene9_slash_Step_0_gml_110_0"); c_talk_wait(); c_sel(ca); c_visible(1); c_sel(su); c_delaywalkdirect(80, 814, 179, 20); c_sel(kr); c_delaywalkdirect(80, 707, 194, 20); c_waitcustom(); c_speaker("susie"); c_msgside("bottom"); c_msgsetloc(0, "\\EZ* NOELLE!/%", "obj_ch2_scene9_slash_Step_0_gml_120_0"); c_talk_wait(); c_wait(21); c_mus2("initloop", "queen_intro.ogg", 0); c_sel(su); c_facing("u"); c_sel(kr); c_facing("u"); c_sel(qu); c_autowalk(0); c_sprite(spr_queen_chair_ohoho_1); c_imagespeed(0.1); c_visible(1); c_sel(qu_flame); c_visible(1); c_sel(qu); c_walkdirect_wait(qu_actor.x, 90, 180); c_autodepth(1); c_wait(52); c_mus("free"); c_wait(10); c_wait(2); c_sprite(spr_queen_chair_swish_wine); c_imagespeed(0.1); c_mus2("initloop", "queen.ogg", 0); c_msgside("bottom"); c_speaker("queen"); c_msgsetloc(0, "\\E0* Hell Of A Study Session/", "obj_ch2_scene9_slash_Step_0_gml_151_0"); c_facenext("susie", 17); c_msgnextloc("\\EH* Who the hell are you!?/", "obj_ch2_scene9_slash_Step_0_gml_153_0"); c_facenext("queen", 0); c_msgnextloc("\\E2* I Am Known As Serial Number Q5U4EX7YY2E9N/", "obj_ch2_scene9_slash_Step_0_gml_155_0"); c_msgnextloc("\\E0* But You Foolish Children May Call Me/%", "obj_ch2_scene9_slash_Step_0_gml_156_0"); c_talk_wait(); c_sel(qu); c_sprite(spr_queen_chair_drink_wine); c_imageindex(0); c_imagespeed(0.05); c_wait(50); c_imagespeed(0); c_wait(15); c_sprite(spr_queen_chair_pose); c_imagespeed(0.1); c_var_instance(id, "screenmax", 2); c_speaker("queen"); c_msgsetloc(0, "\\E1* \"Queen\"/%", "obj_ch2_scene9_slash_Step_0_gml_172_0"); c_talk_wait(); c_sprite(spr_queen_chair_swish_wine); c_speaker("susie"); c_sel(su); c_autowalk(0); c_sprite(spr_cutscene_09_susie_point); c_imagespeed(0); c_msgsetloc(0, "\\E2* Heh^1, like we're gonna call YOU \"Queen^1,\"/%", "obj_ch2_scene9_slash_Step_0_gml_181_0"); c_talk_wait(); c_sprite(spr_cutscene_09_susie_point2); c_msgsetloc(0, "\\EK* \"Q5U....3...7...\" uh^1,/%", "obj_ch2_scene9_slash_Step_0_gml_184_0"); c_talk_wait(); c_sel(qu); c_sprite(spr_queen_chair_pose); c_var_instance(id, "screenmax", 4); c_wait(30); c_speaker("queen"); c_msgsetloc(0, "\\E0* \"Queen\"/%", "obj_ch2_scene9_slash_Step_0_gml_192_0"); c_sprite(spr_queen_chair_swish_wine); c_talk_wait(); c_sel(su); c_sprite(spr_cutscene_09_susie_point); c_shakeobj(); c_speaker("susie"); c_msgsetloc(0, "\\E5* Well LOOK^1, \"Queen.\" We're not \"children!\"/%", "obj_ch2_scene9_slash_Step_0_gml_200_0"); c_talk_wait(); c_var_instance(id, "screencon", 1); c_wait(1); c_var_instance(id, "screenmax", 7); c_wait(5); c_speaker("queen"); scr_smallface(0, "queen", 1, "mid", "bottom", stringsetloc("And Adults Are Even Bigger Children", "obj_ch2_scene9_slash_Step_0_gml_208_0")); c_msgsetloc(0, "\\E1* Teens Are Merely Big Children \\f0 /%", "obj_ch2_scene9_slash_Step_0_gml_209_0"); c_talk_wait(); c_speaker("susie"); c_sprite(spr_cutscene_09_susie_point2); c_msgsetloc(0, "\\EK* ..^1. doesn't that make you a child too then?/%", "obj_ch2_scene9_slash_Step_0_gml_213_0"); c_talk_wait(); c_var_instance(id, "screenmax", 10); c_wait(2); c_sprite(spr_cutscene_09_susie_point); c_speaker("queen"); c_msgsetloc(0, "\\EQ* No I Am: A Computer (Smart)/%", "obj_ch2_scene9_slash_Step_0_gml_220_0"); c_talk_wait(); c_sprite(spr_cutscene_09_susie_point2); c_speaker("susie"); c_msgsetloc(0, "\\E6* ..^1. computer?/%", "obj_ch2_scene9_slash_Step_0_gml_225_0"); c_talk_wait(); c_var_instance(id, "screencon", 1); c_speaker("queen"); c_sel(qu); c_walkdirect(qu_actor.x, -180, 15); c_msgsetloc(0, "\\ED* Well Thank You For The Stimuli But I Must Leave Now (Goodbye)/%", "obj_ch2_scene9_slash_Step_0_gml_233_0"); c_talk(); c_wait(15); c_waittalk(); c_sel(su); c_sprite(spr_cutscene_09_susie_point); c_walk("u", 6, 4); c_speaker("susie"); c_msgsetloc(0, "\\E5* Wait^1! WAIT!^1! Why'd you capture Noelle!?/%", "obj_ch2_scene9_slash_Step_0_gml_243_0"); c_talk_wait(); c_delaywalk(20, "d", 3, 8); c_sel(qu); c_walkdirect_wait(qu_actor.x, 90, 30); c_speaker("queen"); c_msgsetloc(0, "\\EO* I Would Have Captured You Too But I Ran Out Of Cages/%", "obj_ch2_scene9_slash_Step_0_gml_252_0"); c_talk_wait(); c_sel(su); c_sprite(spr_cutscene_09_susie_exasperated); c_shakeobj(); c_speaker("susie"); c_msgsetloc(0, "\\EH* Why the CAPTURING!?/%", "obj_ch2_scene9_slash_Step_0_gml_258_0"); c_talk_wait(); c_var_instance(id, "screenmax", 11); c_facing("u"); c_sel(qu); c_speaker("queen"); c_msgsetloc(0, "\\E0* So That She May Become My Willing Peon/%", "obj_ch2_scene9_slash_Step_0_gml_264_0"); c_talk_wait(); c_sprite(spr_queen_chair_pose); c_msgsetloc(0, "\\E6* In My Quest For World Domination/%", "obj_ch2_scene9_slash_Step_0_gml_267_0"); c_var_instance(id, "screenmax", 16); c_talk_wait(); c_sprite(spr_queen_chair_swish_wine); c_msgsetloc(0, "\\E9* Also Maybe I Will Make Her Face Into A Robot One?/%", "obj_ch2_scene9_slash_Step_0_gml_271_0"); c_var_instance(id, "screenmax", 18); c_talk_wait(); c_sel(su); c_shakeobj(); c_sprite(spr_cutscene_09_susie_shock); c_speaker("susie"); c_msgsetloc(0, "\\E5* What!? Why!?/%", "obj_ch2_scene9_slash_Step_0_gml_278_0"); c_talk_wait(); c_sel(qu); c_sprite(spr_queen_chair_ohoho_1); c_imagespeed(0.1); c_speaker("queen"); c_msgsetloc(0, "\\EQ* Seems Cool/", "obj_ch2_scene9_slash_Step_0_gml_285_0"); c_facenext("susie", 4); c_msgnextloc("\\E4* Well^1, FORGET it^1, dude./%", "obj_ch2_scene9_slash_Step_0_gml_287_0"); c_talk_wait(); c_sel(su); c_sprite(spr_cutscene_09_susie_point); c_shakeobj(); c_sel(qu); c_sprite(spr_queen_chair_swish_wine); c_imagespeed(0.1); c_speaker("susie"); c_msgsetloc(0, "\\E4* Nobody's turning anyone's face into a robot!/", "obj_ch2_scene9_slash_Step_0_gml_297_0"); c_facenext("queen", 14); c_msgnextloc("\\EE* Could That Be A Statement Of Animous Dissension/", "obj_ch2_scene9_slash_Step_0_gml_299_0"); c_facenext("susie", 6); c_msgnextloc("\\E6* Huh?/", "obj_ch2_scene9_slash_Step_0_gml_301_0"); c_facenext("queen", 1); c_msgnextloc("\\E1* You Wanna Fight^1, Loser/%", "obj_ch2_scene9_slash_Step_0_gml_303_0"); c_talk_wait(); c_sel(su); c_sprite(spr_susieb_attack); c_imagespeed(0.25); c_var_instance(id, "susieattackcon", 1); c_speaker("susie"); c_msgsetloc(0, "\\EH* YES!!^1! YES ALREADY^1, YES!!!/%", "obj_ch2_scene9_slash_Step_0_gml_310_0"); c_talk_wait(); c_imagespeed(0); c_imageindex(3); c_sel(qu); c_var_instance(id, "screencon", 1); c_speaker("queen"); c_msgsetloc(0, "\\E1* Oh Then Bye/%", "obj_ch2_scene9_slash_Step_0_gml_318_0"); c_walkdirect(qu_actor.x + 400, 90, 40); c_sel(kr); c_facing("r"); c_talk_wait(); c_sel(su); c_imagespeed(1); c_speaker("susie"); c_msgsetloc(0, "\\E5* WAIT^1! A GODDAMN^1! SECOND!!/", "obj_ch2_scene9_slash_Step_0_gml_327_0"); c_facenext("queen", 0); c_msgnextloc("* I Have No Time For Such Frivolities (And Would Kick Your Ass)/", "obj_ch2_scene9_slash_Step_0_gml_329_0"); c_msgnextloc("\\E1* But Perhaps Someone Else Could Entertain You/%", "obj_ch2_scene9_slash_Step_0_gml_330_0"); c_talk_wait(); c_var_instance(id, "susieattackcon", 0); c_sel(su); c_facing("r"); c_imageindex(0); c_imagespeed(0); c_sel(npc1); c_setxy(npc2_actor.x, npc1_actor.y); c_sel(npc2); c_setxy(npc2_actor.x + 50, npc2_actor.y); c_pan_wait(280, 0, 20); c_mus2("volume", 0, 60); c_sel(su); c_facing("l"); c_sel(kr); c_facing("l"); c_var_instance(id, "wirecon", 1); c_sel(su); c_sprite(spr_susie_shock); c_wait(60); c_pan(620, 0, 30); c_wait(5); c_var_instance(id, "funcon", 1); c_wait(5); c_sel(kr); c_facing("r"); c_autofacing(0); c_sel(su); c_facing("r"); c_autofacing(0); xx = 620; yy = 0; c_sel(npc1); c_setxy((xx + 480) - 200, -320); c_walkdirect((xx + 480) - 200, 120, 30); c_sel(npc2); c_setxy(xx + 440, -210); c_walkdirect(xx + 440, 170, 30); c_sel(wire1); c_setxy((xx + 480 + 2) - 200, -320); c_walkdirect((xx + 480) - 200, 124, 30); c_sel(wire2); c_setxy(xx + 440 + 2, -210); c_walkdirect(xx + 440, 174, 30); c_wait(10); c_sel(npc1); c_animate(18, 23, 0.5); c_sel(npc2); c_animate(18, 23, 0.5); c_wait(60); c_speaker("queen"); c_msgsetloc(0, "* Enjoy: Your Assimilation/%", "obj_ch2_scene9_slash_Step_0_gml_415_0"); c_mus("free"); c_talk_wait(); c_actortokris(); c_actortocaterpillar(); con = 2; } if (screencon == 1) { with (obj_queenscreen) dismiss = 1; screencon = 2; } if (susieattackcon == 1) { if (su_actor.image_index == 1) snd_play(snd_laz_c); } if (customcon == 1 && con == 2) { ca_actor.depth = 5000; ca_actor.hspeed = -8; if (ca_actor.x <= (no_actor.x - 12)) { ca_actor.x = no_actor.x - 16; with (ca_actor) { hspeed = 0; con = 1; } customtimer = 0; customcon = 2; } } if (customcon == 2 && con == 2) { customtimer++; if (customtimer == 14) { with (su_actor) sprite_index = spr_susie_shock_r; with (no_actor) sprite_index = spr_noelle_shocked_dw; } if (customtimer == 49) { snd_play(snd_spearappear); with (ca_actor) gravity = -1; with (no_actor) gravity = -1; c_waitcustom_end(); customcon = 3; } } if (funcon == 1) { global.encounterno = 53; scr_encountersetup(global.encounterno); funcon = 2; } if (wirecon == 1) { with (obj_marker) { if (sprite_index == spr_plugboy_cower) sprite_index = spr_plugboy_shock; if (sprite_index == spr_plugboy_plug) sprite_index = spr_werewire_plug_vertical; image_index = 1; } wire1_actor.x = npc1_actor.x + 20; wire1_actor.y = npc1_actor.y - 300; wire2_actor.x = npc2_actor.x + 20; wire2_actor.y = npc2_actor.y - 300; with (wire1_actor) { gravity = 1; depth = -400; } with (wire2_actor) { gravity = 1; depth = -400; } wirecon = 2; } if (wirecon == 2) { if (wire1_actor.y >= (npc1_actor.y + 10)) { wire1_actor.gravity = 0; wire1_actor.vspeed = 0; wire2_actor.gravity = 0; wire2_actor.vspeed = 0; wire1_actor.y = npc1_actor.y + 20; wire2_actor.y = npc2_actor.y + 20; snd_play(snd_grab); with (npc1_actor) scr_shakeobj(); with (npc2_actor) scr_shakeobj(); wirecon = 3; wiretimer = 0; } } if (wirecon == 3) { wiretimer++; if (wiretimer >= 8) { with (obj_marker) gravity = -2; wirecon = 4; wiretimer = 0; } } if (wirecon == 4) { if (wire1_actor.y <= -140) { with (obj_marker) { vspeed = 0; gravity = 0; if (sprite_index == spr_werewire_plug_vertical) sprite_index = spr_plugboy_plug; if (sprite_index == spr_plugboy_shock) sprite_index = spr_plugboy_transform; } wirecon = 5; wiretimer = 0; } } if (wirecon == 5) { wiretimer++; if (wiretimer == 70) { snd_play(snd_electric_talk); wiretimer = 0; wirecon++; } } if (con == 2 && !instance_exists(obj_cutscene_master)) { global.specialbattle = 3; global.flag[9] = 1; global.batmusic[0] = snd_init("battle.ogg"); instance_create(0, 0, obj_battleback); instance_create(0, 0, obj_encounterbasic); encounterflag = 552; global.flag[54] = encounterflag; global.encounterno = 53; scr_encountersetup(global.encounterno); with (obj_actor) { if (name == "queen") { sprite_index = spr_queen_chair_ohoho_1; hspeed = 6; } } with (npc1_actor) { depth = -100; scr_move_to_point_over_time(global.monstermakex[0] - 2, global.monstermakey[0] - 34, 15); depth += 20; } with (wire1_actor) { depth = -200; scr_move_to_point_over_time(global.monstermakex[0] - 2, global.monstermakey[0] - 34, 15); depth += 20; } with (npc2_actor) { depth = -100; scr_move_to_point_over_time(global.monstermakex[1] - 2, global.monstermakey[1] - 34, 15); } with (wire2_actor) { depth = -200; scr_move_to_point_over_time(global.monstermakex[1] - 2, global.monstermakey[1] - 34, 15); } con = 3; alarm[4] = 25; } if (con == 4) { with (obj_actor) instance_destroy(); with (obj_marker) instance_destroy(); con = 5; alarm[4] = 30; } if (con == 6 && !instance_exists(obj_battlecontroller)) { global.interact = 1; con = 8.5; alarm[4] = 30; obj_mainchara.cutscene = 1; obj_mainchara.x = 707; obj_mainchara.y = 194; obj_caterpillarchara.x = 814; obj_caterpillarchara.y = 176; camerax_set(620); scr_losechar(); scr_getchar(2); scr_getchar(3); global.cinstance[1] = scr_makecaterpillar(540, 180, 3, 1); } if (con == 9.5) { con = 9.6; cutscene_master = scr_cutscene_make(); scr_maincharacters_actors(); kr_actor.sprite_index = spr_krisr_dark; su_actor.sprite_index = spr_susie_walk_left_dw; ra_actor.sprite_index = spr_ralsei_walk_right; } if (con == 9.6 || scr_cutscene_loaded()) { con = 10; c_speaker("susie"); c_msgsetloc(0, "\\E9* Phew^1, nice fighting again after so long!/%", "obj_ch2_scene9_slash_Step_0_gml_639_0"); c_talk_wait(); c_sel(su); c_facing("r"); c_speaker("susie"); c_msgsetloc(0, "\\E2* Now let's go catch up to Queen!/%", "obj_ch2_scene9_slash_Step_0_gml_645_0"); c_talk_wait(); c_var_instance(id, "wirecon", 10); c_wait(30); c_sprite(spr_susie_shock_r); c_shakeobj(); c_wait(30); c_speaker("susie"); c_msgsetloc(0, "\\EZ* ..^1. or not!/%", "obj_ch2_scene9_slash_Step_0_gml_657_0"); c_talk_wait(); c_var_instance(id, "wirecon", 15); c_wait(30); c_speaker("susie"); c_msgsetloc(0, "\\E6* Huh? They calmed down...?/%", "obj_ch2_scene9_slash_Step_0_gml_663_0"); c_facing("r"); c_talk_wait(); c_facing("l"); c_sel(kr); c_facing("l"); c_sel(ra); c_panspeed(-8, 0, 25); c_walk_wait("r", 3, 20); c_wait(10); c_speaker("ralsei"); c_msgsetloc(0, "\\EH* I just used my PACIFY spell to put them into \"Sleep Mode\"!/", "obj_ch2_scene9_slash_Step_0_gml_675_0"); c_facenext("susie", 7); c_msgnextloc("\\E7* Ralsei! You're here!/%", "obj_ch2_scene9_slash_Step_0_gml_677_0"); c_talk_wait(); c_sel(0); c_specialsprite(0); c_autofacing(0); c_sel(kr); c_walk("u", 4, 10); c_sel(ra); c_walk("r", 4, 15); c_sel(1); c_walk_wait("l", 8, 9); c_wait(15); c_sel(ra); c_speaker("ralsei"); c_msgsetloc(0, "\\E0* I felt a dark presence and hurried over!/%", "obj_ch2_scene9_slash_Step_0_gml_692_0"); c_talk_wait(); c_facing("u"); c_msgsetloc(0, "\\E9* It seems that a new Dark Fountain has appeared.../%", "obj_ch2_scene9_slash_Step_0_gml_695_0"); c_talk_wait(); c_sel(ra); c_facing("r"); c_sel(su); c_facing("susieunhappy"); c_facing("r"); c_speaker("susie"); c_msgsetloc(0, "\\ER* Ralsei..^1. they got Noelle!/%", "obj_ch2_scene9_slash_Step_0_gml_704_0"); c_talk_wait(); c_sprite(spr_cutscene_09_susie_exasperated); c_shakeobj(); c_speaker("susie"); c_msgsetloc(0, "\\EN* Damn^1, what was she THINKING messing in our Dark World!?/%", "obj_ch2_scene9_slash_Step_0_gml_710_0"); c_talk_wait(); c_facing("u"); c_wait(5); c_msgsetloc(0, "\\EO* If we don't do something^1, she might be.../%", "obj_ch2_scene9_slash_Step_0_gml_714_0"); c_talk_wait(); c_facing("l"); c_speaker("ralsei"); c_msgsetloc(0, "\\E0* Worry not^1, Susie^1! All we have to do is seal the Fountain!/", "obj_ch2_scene9_slash_Step_0_gml_719_0"); c_facenext("susie", 26); c_msgnextloc("\\EQ* ..^1. yeah. Yeah!/%", "obj_ch2_scene9_slash_Step_0_gml_721_0"); c_talk_wait(); c_facing("susiehappy"); c_speaker("susie"); c_msgsetloc(0, "\\EA* Can't be mad about another adventure^1, right!?/%", "obj_ch2_scene9_slash_Step_0_gml_726_0"); c_talk_wait(); c_sel(su); c_facing("u"); c_sel(ra); c_facing("u"); c_speaker("susie"); c_msgsetloc(0, "\\E9* C'mon^1, Kris!/%", "obj_ch2_scene9_slash_Step_0_gml_735_0"); c_talk_wait(); c_soundplay(snd_jump); c_sel(kr); c_jump_sprite(720, 193, 12, 17, spr_kris_fall_d_dw, spr_kris_dw_landed); c_delayfacing(16, "r"); c_sel(su); c_delayfacing(16, "r"); c_jump_sprite(635, 178, 12, 17, spr_susie_dw_fall_d, spr_susie_dw_landed); c_sel(ra); c_delayfacing(16, "r"); c_jump_sprite(564, 184, 12, 17, spr_ralsei_jump, spr_teacup_ralsei_land); c_wait(20); c_soundplay(snd_impact); c_wait(16); c_soundplay(snd_swing); c_sel(kr); c_spin(2); c_sel(su); c_spin(2); c_sel(ra); c_spin(2); c_wait(16); c_soundplay(snd_bell); c_sel(kr); c_sprite(spr_kris_pose); c_addxy(-2, -2); c_spin(0); c_sel(su); c_sprite(spr_susie_pose); c_addxy(2, 2); c_spin(0); c_sel(ra); c_sprite(spr_ralsei_pose); c_addxy(-10, 0); c_spin(0); c_wait(15); c_speaker("susie"); c_msgsetloc(0, "\\E2* Let's go!/%", "obj_ch2_scene9_slash_Step_0_gml_778_0"); c_talk_wait(); c_sel(ra); c_addxy(10, 0); c_sel(kr); c_addxy(2, 2); c_sel(su); c_addxy(-2, -2); c_pannable(0); c_actortokris(); c_actortocaterpillar(); } if (wirecon == 10) { xx = camerax(); global.encounterno = 53; scr_encountersetup(global.encounterno); global.monsterstatus[0] = 0; global.monsterstatus[1] = 0; monster1 = instance_create(global.monstermakex[0], global.monstermakey[0], obj_werewire_enemy); monster1.x = (xx + 480) - 200; monster1.y = -280; monster1.myself = 0; with (monster1) event_user(12); monster2 = instance_create(global.monstermakex[0], global.monstermakey[0], obj_werewire_enemy); monster2.x = (xx + 640) - 200; monster2.y = -160; monster2.myself = 1; with (monster2) event_user(12); with (obj_monsterparent) { myself = 0; gravity = 2; } wirecon = 11; landeda = 0; landedb = 0; } if (wirecon == 11) { if (monster1.y >= 120 && landeda == 0) { landeda = 1; instance_create(0, 0, obj_shake); snd_play(snd_impact); monster1.gravity = 0; monster1.speed = 0; } if (monster2.y >= 170 && landedb == 0) { landedb = 1; snd_play(snd_impact); monster2.speed = 0; monster2.gravity = 0; } } if (wirecon == 15) { snd_play(snd_pacify); with (obj_monsterparent) { instance_create(x + 36, (y - 42) + 46, obj_visualEffect_pacify); instance_create(x, y - 42, obj_werewire_spare); instance_destroy(); } wirecon = 16; } if (con == 10 && !instance_exists(obj_cutscene_master)) { global.interact = 0; con = 11; global.plot = 51; scr_tempsave(); }