if (con == 1) { global.interact = 1; global.facing = 2; cutscene_master = scr_cutscene_make(); scr_maincharacters_actors(); kr_actor.sprite_index = spr_krisu; su = 1; su_actor = instance_create(148, 130, obj_actor); scr_actor_setup(su, su_actor, "susie"); su_actor.sprite_index = spr_susie_walk_up_lw; c_mus2("volume", 0, 30); c_wait(30); c_mus("free"); c_sel(su); c_facing("d"); c_speaker("susie"); c_msgsetloc(0, "\\E1* Alright. We're here./%", "obj_ch2_scene8_slash_Step_0_gml_31_0"); c_talk_wait(); c_walk_wait("u", 4, 5); c_speaker("susie"); c_msgsetloc(0, "\\E2* School. Goddamn. Project./%", "obj_ch2_scene8_slash_Step_0_gml_35_0"); c_talk_wait(); c_sel(0); c_delayfacing(31, "l"); c_walkdirect(175, 116, 30); c_specialsprite(3); c_sel(1); c_walk_wait("l", 4, 15); c_specialsprite(2); c_wait(20); c_speaker("susie"); c_msgsetloc(0, "\\EA* Books. God. Damn. Crazy about them./%", "obj_ch2_scene8_slash_Step_0_gml_48_0"); c_talk_wait(); c_specialsprite(1); c_wait(15); c_speaker("susie"); c_msgsetloc(0, "\\E0* .../%", "obj_ch2_scene8_slash_Step_0_gml_55_0"); c_talk_wait(); c_sel(1); c_facing("susieunhappy"); c_specialsprite(0); c_wait(15); c_speaker("susie"); c_msgsetloc(0, "\\EK* Hey^1, Kris^1, where the hell IS everybody?/%", "obj_ch2_scene8_slash_Step_0_gml_63_0"); c_talk_wait(); c_delayfacing(15, "u"); c_walk_wait("r", 4, 15); c_wait(5); c_speaker("susie"); c_msgsetloc(0, "\\E0* Something seems kinda..^1. off./%", "obj_ch2_scene8_slash_Step_0_gml_71_0"); c_talk_wait(); c_facing("r"); c_wait(60); c_msgside("bottom"); c_speaker("susie"); c_msgsetloc(0, "\\E5* Screw it let's just go play Space Pinball in the computer lab/%", "obj_ch2_scene8_slash_Step_0_gml_80_0"); c_talk(); c_sel(kr); c_facing("u"); c_sel(su); c_walk_wait("u", 6, 11); c_wait(17); c_waittalk(); c_soundplay(snd_locker); c_waitcustom(); c_wait(30); c_autofacing(0); c_walk_wait("d", 0.5, 44); c_mus2("initloop", "creepydoor.ogg", 0); c_wait(15); c_speaker("susie"); c_msgsetloc(0, "\\E6* H..^1. huh...?/", "obj_ch2_scene8_slash_Step_0_gml_97_0"); c_msgnextloc("* It's like.../%", "obj_ch2_scene8_slash_Step_0_gml_98_0"); c_talk_wait(); c_walkdirect(170, 100, 30); c_sel(kr); c_autofacing(0); c_walkdirect(130, 105, 30); c_wait(45); c_facing("r"); c_sel(su); c_facing("l"); c_msgsetloc(0, "\\EC* ..^1. the inside of the closet?/%", "obj_ch2_scene8_slash_Step_0_gml_108_0"); c_talk_wait(); c_sel(su); c_autofacing(1); c_facing("u"); c_sel(kr); c_autofacing(1); c_facing("u"); c_wait(10); c_speaker("susie"); c_msgsetloc(0, "\\E1* Kris^1, you don't think this could be.../%", "obj_ch2_scene8_slash_Step_0_gml_119_0"); c_talk_wait(); c_sel(1); c_walkdirect(162, 47, 39); c_sel(0); c_walkdirect(134, 55, 39); c_pannable(1); c_panspeed(0, -1, 39); c_wait(50); c_sel(su); c_facing("l"); c_sel(kr); c_facing("r"); c_msgsetloc(0, "* ... another Dark World?/%", "obj_ch2_scene8_slash_Step_0_gml_134_0"); c_talk_wait(); c_sel(su); c_facing("u"); c_sel(kr); c_facing("u"); c_wait(20); c_speaker("susie"); c_msgsetloc(0, "\\E0* .../", "obj_ch2_scene8_slash_Step_0_gml_142_0"); c_msgnextloc("\\EA* Well./", "obj_ch2_scene8_slash_Step_0_gml_143_0"); c_msgnextloc("\\E2* Guess this means we can't start our project./", "obj_ch2_scene8_slash_Step_0_gml_144_0"); c_msgnextloc("\\EQ* ..^1. unless./", "obj_ch2_scene8_slash_Step_0_gml_145_0"); c_msgnextloc("\\EA* You know. Kris./", "obj_ch2_scene8_slash_Step_0_gml_146_0"); c_msgnextloc("\\EQ* If there's a Dark Fountain in there./", "obj_ch2_scene8_slash_Step_0_gml_147_0"); c_msgnextloc("\\E2* You can seal it.../", "obj_ch2_scene8_slash_Step_0_gml_148_0"); c_msgnextloc("\\EQ* And it'll turn back into the computer lab^1, right?/%", "obj_ch2_scene8_slash_Step_0_gml_149_0"); c_talk_wait(); c_msc(1035); c_talk_wait(); c_sel(kr); c_facing("r"); c_sel(su); c_facing("l"); c_msgsetloc(0, "\\E2* C'mon^1, Kris!!/%", "obj_ch2_scene8_slash_Step_0_gml_157_0"); c_talk_wait(); con = 2; } if (customcon == 1 && con == 2) { drawdoor = 1; visible = 1; customcon = 2; c_waitcustom_end(); } if (con == 2 && !instance_exists(obj_cutscene_master)) { with (obj_actor) visible = 0; scr_losechar(); scr_getchar(2); if (global.plot < 20) global.plot = 20; trans = instance_create(0, 0, obj_dw_transition); with (trans) { finaly = 60; skiprunback = 1; nextroom = 74; } con = 3; }