if (wall_con == 1) { with (looping_coaster_top) y_pos -= 20; with (looping_coaster) y_pos -= 20; if ((looping_coaster_top.y_pos + looping_coaster_top.height) <= cameray()) { wall_con = 2; with (looping_coaster) { loop_vertical = true; y_speed = -20; } } } if (wall_con == 3) { if (v_speed < 0) { v_speed++; } else { wall_con = 4; with (looping_coaster) y_speed = 0; } var v_speed_temp = v_speed; with (looping_coaster) { y_speed = v_speed_temp; x_speed = -20; } }