con = 0; customcon = 0; morphDone = 0; specialDraw = 0; glowValue = 0; specialTimer = 0; bgAlpha = 0; explosiontimer = 0; kr_x_save = x; kr_y_save = y; su_x_save = x; su_y_save = y; ra_x_save = x; ra_y_save = y; if (global.chapter != 2) instance_destroy(); if (global.chapter == 2) { pause_music = false; if (global.plot >= 55) { con = -1; instance_create(458, 127, obj_savepoint); pb_marker = instance_create(290, 145, obj_marker); pb_marker.image_yscale = 2; pb_marker.image_xscale = 2; pb_marker.sprite_index = spr_cutscene_10_platter_bottom; if (global.plot < 65) { ar_npc = instance_create(325, 200, obj_npc_sign); ar_npc.sprite_index = spr_cutscene_10_arcade_rubble; ar_npc.depthbonus = 2000; ar_npc.image_yscale = 2; ar_npc.image_xscale = 2; ar_npc.depth = 95000; pb_marker.depth = ar_npc.depth + 5000; } else { with (pb_marker) scr_depth(); } sw_npc = instance_create(300, 110, obj_npc_room_animated); sw_npc.sprite_index = spr_npc_swatchling_sweep; sw_npc.image_speed = 0.1; with (sw_npc) scr_depth(); instance_destroy(); } }