con = -1; for (var i = 0; i < 26; i++) { var timer_sprite = ((i % 3) == 1) ? bg_dw_mansion_kitchen_timer_blink : bg_dw_mansion_kitchen_timer; var timer = scr_marker(120 + (i * 40), 40, timer_sprite); timer.image_speed = 0.1; timer.depth = 900000; } swatchling_npc_a = instance_create(790, 93, obj_npc_swatchling_scared); with (swatchling_npc_a) { scr_depth(); sprite_index = (global.flag[362] == 0) ? spr_npc_swatchling_scared : spr_npc_swatchling_down; image_speed = 0.25; current_pal = yellow; } swatchling_npc_b = instance_create(550, 150, obj_npc_swatchling_scared); with (swatchling_npc_b) { scr_depth(); sprite_index = spr_npc_swatchling_scared; image_speed = 0.25; } swatchling_npc_c = instance_create(675, 4, obj_npc_swatchling_scared); with (swatchling_npc_c) { scr_depth(); sprite_index = spr_npc_swatchling_scared; current_pal = red; image_speed = 0.25; } cheese_a = scr_dark_marker(15, 150, spr_mazecheese); with (cheese_a) { image_index = global.flag[362]; scr_depth(); } cheese_b = scr_dark_marker(55, 210, spr_mazecheese); with (cheese_b) { image_index = global.flag[362]; scr_depth(); } cheese_c = scr_dark_marker(15, 260, spr_mazecheese); with (cheese_c) { image_index = global.flag[362]; scr_depth(); } if (global.flag[362] == 0) { mouse_a = scr_dark_marker(50, cheese_a.y, spr_maus_idle); with (mouse_a) image_speed = 0.25; mouse_a.depth = cheese_a.depth - 10; mouse_b = scr_dark_marker(90, cheese_b.y, spr_maus_idle); with (mouse_b) image_speed = 0.25; mouse_b.depth = cheese_b.depth - 10; mouse_c = scr_dark_marker(50, cheese_c.y, spr_maus_idle); with (mouse_c) image_speed = 0.25; mouse_c.depth = cheese_c.depth - 10; whiteall = scr_marker(-10, -10, spr_pixel_white); whiteall.image_xscale = 999; whiteall.image_yscale = 999; whiteall.depth = 0; whiteall.image_alpha = 0; fade_timer = 0; mauswheel = -4; }