layerarray = layer_get_all(); for (var i = 0; i < array_length_1d(layerarray); i++) { if (layer_get_name(layerarray[i]) == "GIVE_DEPTH") { elements = layer_get_all_elements(layerarray[i]); for (var j = 0; j < array_length_1d(elements); j++) { if (layer_get_element_type(elements[j]) == 4) { layersprite = scr_marker(layer_sprite_get_x(elements[j]), layer_sprite_get_y(elements[j]), layer_sprite_get_sprite(elements[j])); layersprite.image_xscale = layer_sprite_get_xscale(elements[j]); layersprite.image_yscale = layer_sprite_get_yscale(elements[j]); layersprite.image_speed = layer_sprite_get_speed(elements[j]); layersprite.image_index = layer_sprite_get_index(elements[j]); with (layersprite) scr_depth(); layer_sprite_destroy(elements[j]); } } break; } } instance_destroy();