destroyoffscreen = false; tolerance = 0; fadeInSpeed = 8; image_xscale = 2; image_yscale = 2; active = 1; target = 3; damage = 20; beats = 0; beatsPrev = 0; lanesEndY = cameray() + 150; follow = -4; targetX = 0; framesAway = 30; frames = 0; endY = 400; horizontal = false; traveltime = 40; con = 0; image_alpha = 0.01; timer = 0; dir = 0; init = 0;