f = 2; image_xscale = 2; image_yscale = 2; x = 320; y = 300; depth = 9; randomize(); bg = instance_create(x, y, o_boxing_black_battle_bg); bg.depth = depth + 1; health_count = 1500; health_count_max = 1500; health_count_prev = 1500; if (room == room_dw_mansion_top || room == room_battletest) { instance_create(0, 0, obj_thrash_transformation_transition); health_count = 1500; health_count_max = 1500; health_count_prev = 1500; } else { health_count = 1000; health_count_max = 1000; health_count_prev = 1000; } health_count_prev_timer_set = 48 / f; health_count_prev_timer = 0; white_flash = 0; rand_fix = 0; vertical_laser_amount = 3; arc_movement = 0; horizontal_laser_amount = 2; flametimer = 0; specialcon = 0; specialcontimer = 0; baseball_amount = 1; baseball_timer = 0; baseball_timer_max = 48 / f; baseball_hit_boss_number = 0; first_normal_baseball_throw = 0; phase_transition = 0; phase_transition_timer = 0; stomp_speed = 0.1; force_drawflip = 0; first_octagon_attack = 0; player_dead_timer = 0; pattern_phase = 0; pattern_state = 0; has_boss_done_pattern7 = 0; final_sequence_red_alpha = 0; final_sequence_red_state = 0; crescent_explosion_timer = 0; text_state = 0; hurt_fx1_timer = 0; hurt_fx1_timer2 = 0; hurt_fx1_state = 1; hurt_fx2_state = 1; hurt_fx2_timer = 0; times_hit_in_a_row = 0; damagetakenincrease = 0; actpunchtimer = 0; playerhitbykick = 0; shortcomboend = 0; shaketimer = 0; readycon = 0; finalbaseballused = 0; firstquickpunch = 1; arcadebaseballused = 0; finalphasearcadecon = 0; usedbaseball = 0; kicks_done = 0; attackorderlooping = 0; phaseprevious = 0; attackorderloopingturn = 0; pacifist = 1; dodgehintcount = 3; duckhintcount = 3; delayattack = 0; delayattacktelegraph = 0; firstwheelattack = 0; firstwheelattackdelay = 0; original_depth = depth; attackcon = 0; attacktype = 1; punch_amount = 1; punch_type = 0; kick_amount = 1; splash_amount = 1; pirouette_amount = 1; pirouette_type = 1; wheel_amount = 3; wheel_type = 0; siner = 0; con = 0; timer = 0; state = 0; makedizzy = 0; dizzytimer = 0; hurttimer = 0; blocktimer = 0; substate = 0; vshake = 0; vshaketimer = 0; idletimer = 0; fsiner = 0; init = 0; path = -1; combo = 0; ohpitch = 0; savex = 0; savey = 0; movetimer = 0; drawflip = 0; index_previous = 0; explosion_snd_count = 0; basex = x; basey = y; flipthreshold = 120 / f; fliptimer = 0; attackthreshold = 90 / f; attack_succeded = 0; attackthresholddefault = attackthreshold; wheelsoundtimer = 0; bouncetimer = 0; image_speed = 0; invincible_l = 0; invincible_r = 0; blocking = -1; noattack = 0; nextdrawflip = -1; turnbased = 1; myturn = 0; debug_text = "nothing"; maxpattern = 14; useattacklist = 1; scr_qb_reset(); if (o_boxingcontroller.wireframe_boxing == 1) sprite_index = spr_bqueen_wireframe; if (room == room_dw_cyber_queen_boxing) arcade = 1; else arcade = 0;