function scr_nextact() { global.acting[0] = 0; global.acting[1] = 0; global.acting[2] = 0; global.actingsingle[global.currentactingchar] = 0; __minstance = global.monsterinstance[global.actingtarget[global.currentactingchar]]; with (__minstance) { acting = 0; actcon = 0; actconsus = 0; actconral = 0; actconnoe = 0; } var singleactcomplete = 0; while (global.currentactingchar < 3) { global.currentactingchar++; if (global.currentactingchar < 3) { if (global.actingsingle[global.currentactingchar] == 1) { __minstance = global.monsterinstance[global.actingtarget[global.currentactingchar]]; if (global.char[global.currentactingchar] == 2) { with (__minstance) actconsus = 1; if (global.actingsimul[global.currentactingchar] == 0) singleactcomplete = 1; break; } if (global.char[global.currentactingchar] == 3) { with (__minstance) actconral = 1; if (global.actingsimul[global.currentactingchar] == 0) singleactcomplete = 1; break; } if (global.char[global.currentactingchar] == 4) { with (__minstance) actconnoe = 1; if (global.actingsimul[global.currentactingchar] == 0) singleactcomplete = 1; break; } } } } if (global.currentactingchar >= 3) { with (obj_monsterparent) { acting = 0; actingsus = 0; actingral = 0; actingnoe = 0; } global.currentactingchar = 0; scr_attackphase(); } else if (!singleactcomplete) { scr_act_simul(); } }