function scr_cutscene_loadstate() { scr_debug_print("Cutscene Loaded"); for (var i = 0; i < 20; i++) { if (i_ex(actor_id[i])) { if (actorSaved[i] == 1) { with (actor_id[i]) scr_instance_load_local_vars(); } } } for (var i = 0; i < 10; i++) { if (i_ex(save_object[i])) { if (objectSaved[i] == 1) { with (save_object[i]) scr_instance_load_local_vars(); } } } for (var i = 0; i < array_length_1d(masterArray); i++) variable_instance_set(id, masterArray[i], myVar[i]); camerax_set(remCameraX); cameray_set(remCameraY); with (obj_panner) instance_destroy(); with (obj_move_actor) instance_destroy(); with (obj_move_to_point) instance_destroy(); with (obj_shakeobj) instance_destroy(); with (obj_shake) instance_destroy(); with (obj_dialoguer) instance_destroy(); with (obj_writer) instance_destroy(); with (obj_face) instance_destroy(); with (obj_cutscene_delaycmd) instance_destroy(); with (obj_jump_to_point) instance_destroy(); with (obj_stickto) instance_destroy(); with (obj_lerpvar) instance_destroy(); loadedState = 1; waiting = 0; scr_cutscene_master_commands_initialize(); }