global.charinstance[0] = obj_mainchara; image_speed = 0; image_xscale = 2; image_yscale = 2; scr_depth(); wobbled = 0; if (room == room_dark_wobbles) { tilearray = tile_get_ids_at_depth(777777); for (var i = 0; i < array_length_1d(tilearray); i++) tile_set_alpha(tilearray[i], 0); }