con = 1; image_xscale = 2; image_yscale = 2; talked = 0; puzzle = instance_create(180, 60, obj_suitspuzz); with (puzzle) { max_suit = 3; sol[0] = 3; sol[1] = 4; sol[2] = 3; } easel = scr_dark_marker(400, 160, spr_thrashdesign); with (easel) depth = 900000; for (i = 0; i < 3; i += 1) { spike[i] = scr_dark_marker(520, 240 + (i * 40), spr_spiketile); spike[i].depth = 800000; } block = instance_create(520, 240, obj_soliddark); block.image_yscale = 3; s = scr_dark_marker(372, 170, spr_susieu_dark); if (global.plot < 71) global.plot = 71; if (global.plot == 71) { con = 15; with (s) visible = 0; visible = 0; lnpc = instance_create(x, y, obj_npc_facing); with (lnpc) { dtsprite = spr_lancer_dt; rtsprite = spr_lancer_rt; ltsprite = spr_lancer_lt; utsprite = spr_lancer_ut; sprite_index = dtsprite; facing = 2; dfacing = 2; y += 100; } snpc = instance_create(s.x, s.y, obj_npc_facing); with (snpc) { dtsprite = spr_susiedt_dark; rtsprite = spr_susiert_dark; ltsprite = spr_susielt_dark; utsprite = spr_susieut_dark; sprite_index = dtsprite; facing = 2; dfacing = 2; y += 100; } } if (global.plot >= 72) { with (s) instance_destroy(); with (easel) instance_destroy(); with (puzzle) { suit[0] = 3; suit[1] = 4; suit[2] = 3; won = 1; } with (block) instance_destroy(); for (i = 0; i < 3; i += 1) spike[i].image_index = 1; con = 999; instance_destroy(); }