buffer -= 1; if (coord == 2 && buffer < 0) { if (button1_p()) { coord = 99; endme = 1; } } if (coord < 2) { if (left_p() || right_p()) { if (coord == 1) coord = 0; else coord = 1; } } if (coord == 0 && buffer < 0) { if (button1_p()) { snd_play(snd_save); script_execute(scr_save); coord = 2; buffer = 3; if (d == 2) { name = global.truename; love = global.llv; } scr_roomname(room); level = global.lv; time = global.time; minutes = floor(time / 1800); seconds = round(((time / 1800) - minutes) * 60); if (seconds == 60) seconds = 59; if (seconds < 10) seconds = "0" + string(seconds); } } if (button1_p() && coord == 1 && buffer < 0) endme = 1; if (button2_p() && buffer < 0) endme = 1; if (endme == 1) { global.interact = 0; with (obj_mainchara) onebuffer = 3; instance_destroy(); }