scr_depth(); if (movecourse == 1) { if (movedir == 1) x += 8; if (movedir == 0) y += 8; if (movedir == 2) y -= 8; if (movedir == 3) x -= 8; sprite_index = spr_npc_block; movetimer += 1; if (movetimer >= 5) { movetimer = 0; global.interact = 0; movecourse = 0; } } if (myinteract == 3) { if (instance_exists(mydialoguer) == false) { global.interact = 0; myinteract = 0; with (obj_mainchara) onebuffer = 5; } }