global.lcharname = scr_84_get_lang_string("scr_gamestart_slash_scr_gamestart_gml_345_0"); global.charname[0] = " "; global.charname[1] = scr_84_get_lang_string("obj_initializer_slash_Create_0_gml_48_0"); global.charname[2] = scr_84_get_lang_string("obj_initializer_slash_Create_0_gml_49_0"); global.charname[3] = scr_84_get_lang_string("obj_initializer_slash_Create_0_gml_50_0");