con = 1; npc = instance_create(x, y, obj_npc_room); if (global.plot >= 80 || global.flag[238] == 1) { con = 99; } else { s = scr_dark_marker(x + 20, y + 60, spr_susied_dark); with (s) scr_depth(); l = scr_dark_marker(x + 60, y + 80, spr_lancer_dt); with (l) scr_depth(); }