with (shadow) { x = obj_mainchara.x; sprite_index = obj_mainchara.sprite_index; image_index = obj_mainchara.image_index; y = 192 - obj_mainchara.y; if (obj_mainchara.sprite_index == spr_krisd) sprite_index = spr_krisu; if (obj_mainchara.sprite_index == spr_krisu) sprite_index = spr_krisd; if (obj_mainchara.sprite_index == spr_krisl) sprite_index = spr_krisl; if (obj_mainchara.sprite_index == spr_krisr) sprite_index = spr_krisr; }