rcon = 0; block = -4; if (global.plot >= 38) { doormarker = scr_dark_marker(400, 40, spr_drdoor); doormarker.depth = 600000; doormarker.image_index = 1; instance_create(380, 120, obj_soliddark); instance_create(500, 120, obj_soliddark); door = instance_create(440, 120, obj_doorA); door.image_xscale = 2; door.image_yscale = 2; instance_create(520, 260, obj_npc_sign); visible = 0; if (global.plot == 38) rcon = 1; if (global.plot < 40) { hathy = instance_create(250, 240, obj_chaseenemy); hathy.radius = 30; } } else { doormarker = scr_dark_marker(400, 40, spr_drdoor); doormarker.depth = 600000; block = instance_create(400, 120, obj_soliddark); block.image_xscale = 3; } con = 1; if (global.plot >= 37) { visible = 0; con = -1; } walkcon = 0; image_speed = 0;