if (instance_number(obj_gamecontroller) > 1) { instance_destroy(); exit; } is_connecting_controller = 3; gamepad_active = 0; gamepad_id = 0; gamepad_shoulderlb_reassign = 0; gamepad_type = ""; _load_enabled = false; if (!variable_global_exists("gamepad_type")) global.gamepad_type = "N/A"; enable_loading = function() { _load_enabled = true; };