global.entrance = 24; instance_create(0, 0, obj_persistentfadein); if (room == room_castle_town) room_goto(room_castle_tutorial); if (room == room_castle_tutorial) room_goto(room_castle_town); if (room == room_town_south) room_goto(room_library); if (room == room_library) room_goto(room_town_south); if (room == room_town_church) room_goto(room_townhall); if (room == room_townhall) room_goto(room_town_church); if (room == room_schoollobby) room_goto(room_town_school); if (room == room_town_school) room_goto(room_schoollobby); if (room == room_town_mid) room_goto(room_diner); if (room == room_diner) room_goto(room_town_mid); if (room == room_town_north) room_goto(room_flowershop_1f); if (room == room_flowershop_1f) room_goto(room_town_north); if (room == room_cc_prisonlancer) room_goto(room_cc_prison_cells); if (room == room_cc_prison_cells) room_goto(room_cc_prisonlancer); if (room == room_forest_secret1) room_goto(room_forest_dancers1); if (room == room_forest_dancers1) room_goto(room_forest_secret1); if (room == room_forest_savepoint3) room_goto(room_forest_savepoint_relax); if (room == room_forest_savepoint_relax) { if (global.plot < 120) room_goto(room_forest_maze1); else room_goto(room_forest_savepoint3); } if (room == room_forest_maze_susie) { if (y >= (room_height / 2)) { global.flag[292] = 0; global.flag[291] = 0; room_goto(room_forest_savepoint_relax); } else { room_goto(room_forest_maze2); } } if (room == room_forest_castlefront) { if (global.plot < 150) room_goto_previous(); else room_goto(room_forest_fightsusie); } if (room == room_forest_fightsusie) { if (global.plot < 150) room_goto_next(); else room_goto(room_forest_castlefront); } if (room == room_forest_maze1 || room == room_forest_maze2) { if (y >= (room_width / 2)) { global.flag[292] = 0; if (room == room_forest_maze1) { global.flag[291] = 0; room_goto(room_forest_savepoint_relax); } if (room == room_forest_maze2) { global.flag[291] = 5; room_goto(room_forest_maze_susie); } } else { with (obj_forestmaze_controller) event_user(0); } }