scr_depth(); image_xscale = 2; image_yscale = 2; holecon = 0; image_speed = 0; distance = 9999; type = 0; maxdist = 80; if (room == room_forest_area3) { if (x < 600) { type = 0; } else { type = 1; if (x >= 1000) type = 2; } if (global.plot >= 75) holecon = 999; } sprite_type[0] = spr_cloverhole_happy; sprite_type[1] = spr_cloverhole_shy; sprite_type[2] = spr_cloverhole_mad;