door = scr_marker(236, 26, spr_classdoor); with (door) scr_depth(); con = 0; global.facing = 0; if (global.plot < 2) { global.facing = 0; con = 1; with (obj_mainchara) { x = 240; y = 30; scr_depth(); } alphys = scr_marker(50, 50, spr_alphysd); with (alphys) scr_depth(); global.interact = 1; } if (global.plot >= 3) { doorb = instance_create(242, 48, obj_doorB); with (door) depth = 900000; with (obj_npc_facing) instance_destroy(); with (obj_tem_school) instance_destroy(); sunset = scr_marker(3, 0, spr_torielclass_sunsetoverlay); with (sunset) { image_alpha = 0.4; depth = 2000; } instance_destroy(); }