image_xscale = 2; image_yscale = 2; facing = 0; walk_index = 0; state = 0; alertcon = 0; alerttimer = 0; facetimer = 0; chasetype = 0; pacetype = 1; pacecon = 0; pacecon2 = 0; pacetimer = 0; targetx = 0; targety = 0; scr_depth(); radius = 200; moveradius = 160; pacespeed = 1; frozen = 0; hadfrozen = 0; offscreen_frozen = 1; remspeed = 0; myencounter = 4; touchsprite = spr_diamondm_hurt; cancelwalk = 0; eraser = 0; touchflag = 0; ignoresolid = 0; if (room == room_battletest) myencounter = 40; if (room == room_field1) myencounter = 4; if (room == room_field2) { myencounter = 5; if (global.flag[501] > 0) instance_destroy(); } if (room == room_field_puzzle1) { myencounter = 6; radius = 200; pacetype = 5; } if (room == room_field_getsusie) { myencounter = 7; sprite_index = spr_smallchecker_front; touchsprite = sprite_index; pacetype = 6; image_speed = 0.2; } if (room == room_field4) myencounter = 33; if (room == room_field_secret1) { sprite_index = spr_jigsawry_idle; touchsprite = spr_jigsawry_idle; myencounter = 23; if (global.plot < 130) instance_destroy(); } if (room == room_forest_area0) { sprite_index = spr_rabbick_enemy_overworld; myencounter = 16; touchsprite = spr_rabbick_enemy_overworld; alertcon = -1; pacetype = 10; } if (room == room_forest_area1 || room == room_forest_area3 || room == room_forest_secret1) { pacetype = 7; sprite_index = spr_rabbick_enemy_overworld; if (room == room_forest_area1) pacetype = 11; myencounter = 17; touchflag = 505; touchsprite = spr_rabbick_enemy_overworld; if (room == room_forest_area3) myencounter = 24; if (room == room_forest_secret1) myencounter = 32; alertcon = -1; } if (room == room_forest_maze1) { touchflag = 505; sprite_index = spr_rabbick_enemy_overworld; myencounter = 17; touchsprite = spr_rabbick_enemy_overworld; pacetype = 1; if (global.flag[505] == 1) chasetype = 3; } if (room == room_forest_maze2) { touchflag = 506; myencounter = 18; sprite_index = spr_blockguy_overworld; touchsprite = spr_blockguy_overworld; pacetype = 1; if (global.flag[506] == 1) chasetype = 3; else chasetype = 4; } if (room == room_forest_beforeclover) { myencounter = 18; sprite_index = spr_blockguy_overworld; touchsprite = spr_blockguy_overworld; pacetype = 7; alertcon = -1; } if (room == room_forest_area4) { myencounter = 19; sprite_index = spr_blockguy_overworld; touchsprite = spr_blockguy_overworld; pacetype = 7; if (x < (room_width / 2)) pacetype = 7.5; eraser = 1; touchflag = 506; chasetype = 4; radius = 90; ignoresolid = 1; offscreen_frozen = 0; if (global.flag[506] >= 1) alertcon = -1; } if (room == room_cc_1f) { pacetype = 9; chasetype = 4; moveradius = 160; sprite_index = spr_daimond_knight_idle; myencounter = 28; touchsprite = spr_daimond_knight_idle; touchflag = 507; if (global.flag[507] == 1) alertcon = -1; } if (room == room_cc_3f) { eraser = 1; ignoresolid = 1; chasetype = 4; pacetype = 9; radius = 165; moveradius = 160; if (x >= (room_width / 2)) moveradius = -160; sprite_index = spr_hathyx_overworld; myencounter = 30; touchsprite = spr_hathyx_overworld; offscreen_frozen = 0; touchflag = 508; if (global.flag[508] == 1) alertcon = -1; }