if (room == room_cc_4f) { if (global.flag[245] == 0) { bluhtotal = 0; with (obj_bluhpainting) { if (bluh == 1) obj_cc_event.bluhtotal += 1; } if (bluhtotal >= 3) { snd_play(snd_splat); chest = instance_create(480, 980, obj_treasure_room); global.flag[245] = 1; } } }