function scr_itemconsumeb() { global.faceaction[global.charturn] = 3; global.charaction[global.charturn] = 4; global.charspecial[global.charturn] = tempitem[global.bmenucoord[4][global.charturn]][global.charturn] + 200; if (usable == 1) scr_itemshift_temp(global.bmenucoord[4][global.charturn], global.charturn); scr_nexthero(); }