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5
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scr_controls_defaultscr_controls_default
function scr_controls_default()
{
global.button0 = gp_face1;
global.button1 = gp_face2;
global.button2 = gp_face4;
if (os_type == os_ps4 || os_type == os_ps5)
{
var os_map = os_get_info();
var ps4_confirm_button = undefined;
if (os_map != -1)
{
var mapsize = ds_map_size(os_map);
var key = ds_map_find_first(os_map);
for (var i = 0; i < (mapsize - 1); i++)
{
if (key == "enter_button_assign")
ps4_confirm_button = ds_map_find_value(os_map, key);
else
key = ds_map_find_next(os_map, key);
}
ds_map_destroy(os_map);
}
if (ps4_confirm_button == 0)
{
global.button0 = gp_face2;
global.button1 = gp_face1;
}
else
{
global.button0 = gp_face1;
global.button1 = gp_face2;
}
global.button2 = gp_face4;
}
else if (scr_is_switch_os())
{
global.button0 = gp_face2;
global.button1 = gp_face1;
global.button2 = gp_face4;
}
global.default_button0 = global.button0;
global.default_button1 = global.button1;
global.default_button2 = global.button2;
global.input_k[0] = vk_down;
global.input_k[1] = vk_right;
global.input_k[2] = vk_up;
global.input_k[3] = vk_left;
global.input_k[4] = ord("Z");
global.input_k[5] = ord("X");
global.input_k[6] = ord("C");
global.input_k[7] = vk_enter;
global.input_k[8] = vk_shift;
global.input_k[9] = vk_control;
global.input_g[0] = gp_padd;
global.input_g[1] = gp_padr;
global.input_g[2] = gp_padu;
global.input_g[3] = gp_padl;
global.input_g[4] = global.button0;
global.input_g[5] = global.button1;
global.input_g[6] = global.button2;
global.input_g[7] = 999;
global.input_g[8] = 999;
global.input_g[9] = 999;
with (obj_gamecontroller)
gamepad_shoulderlb_reassign = 0;
} ();
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