Deltarune (Chapter Select) script viewer

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gml_Object_obj_init_console_Create_0

(view raw script w/o annotations or w/e)
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global.savedata_async_id = -1;
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global.savedata_async_load = false;
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global.savedata_error = false;
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global.savedata_debuginfo = "";
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global.savedata_pause = false;
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global.savedata_app_id = -1;
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global.lang = "en";
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_parent = -4;
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old_savedata_check = false;
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_load_state = UnknownEnum.Value_0;
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_pending_title = "n/a";
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_pending_titles = [];
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_full_titles = scr_get_supported_full_titles();
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_demo_titles = scr_get_supported_demo_titles();
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init = function(arg0, arg1)
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{
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    _parent = arg0;
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scr_ossafe_init
scr_ossafe_init

function
scr_ossafe_init()
{ } function scr_get_supported_demo_titles() { var titles = []; if (scr_is_switch_os()) titles = [new scr_switch_title("n/a", new scr_save_data_file("DELTARUNESaveData", "deltarune_ch1.sav")), new scr_switch_title("n/a", new scr_save_data_file("DELTARUNESaveData", "deltarune_ch1.sav"))]; else if (os_type == os_ps4 || os_type == os_ps5) titles = [new scr_ps4_title("n/a", "n/a", new scr_save_data_file("DELTARUNESaveData", "deltarune_ch1.sav")), new scr_ps4_title("n/a", "n/a", new scr_save_data_file("DELTARUNE", "deltarune_ch1.sav")), new scr_ps4_title("n/a", "n/a", new scr_save_data_file("DELTARUNESaveData", "deltarune_ch1.sav")), new scr_ps4_title("n/a", "n/a", new scr_save_data_file("DELTARUNE", "deltarune_ch1.sav")), new scr_ps4_title("n/a", "n/a", new scr_save_data_file("DELTARUNESaveData", "deltarune_ch1.sav")), new scr_ps4_title("n/a", "n/a", new scr_save_data_file("DELTARUNE", "deltarune_ch1.sav"))]; return titles; } function scr_get_supported_full_titles() { var titles = []; if (os_get_config() == "SWITCH_OZ") titles = [new scr_switch_title("n/a", new scr_save_data_file("DELTARUNE", "deltarune.sav"))]; else if (os_get_config() == "PS5" || os_get_config() == "PS5_TEST") titles = [new scr_ps4_title("n/a", "n/a", new scr_save_data_file("DELTARUNE", "deltarune.sav"))]; return titles; } function scr_switch_title(arg0, arg1) constructor { app_id = arg0; save_data_file = arg1; } function scr_ps4_title(arg0, arg1, arg2) constructor { title_id = arg0; fingerprint = arg1; save_data_file = arg2; } function scr_save_data_file(arg0, arg1) constructor { slottitle = arg0; filename = arg1; } function scr_pending_save_data(arg0, arg1) constructor { title = arg0; save_data = arg1; } function scr_is_demo_title(arg0) { if (scr_is_switch_os()) return arg0.app_id == "n/a" || arg0.app_id == "n/a"; else return arg0.title_id == "n/a" || arg0.title_id == "n/a" || arg0.title_id == "n/a"; } function scr_is_full_title(arg0) { if (scr_is_switch_os()) return arg0.app_id == "n/a"; else return arg0.title_id == "n/a"; } function scr_get_app_title(arg0) { var product_title = "N/A"; if (scr_is_demo_title(arg0)) { if (scr_is_switch_os()) { if (arg0.app_id == "n/a") { product_title = "DELTARUNE Chapter 1&2\n"; if (global.lang == "ja") product_title = "『DELTARUNE Chapter 1&2』の\n"; } else if (arg0.app_id == "n/a") { product_title = "DELTARUNE Chapter 1&2 Demo\n"; if (global.lang == "ja") product_title = "『DELTARUNE Chapter 1&2 体験版』の\n"; } } else { product_title = "DELTARUNE Chapter 1&2 [Demo]\n"; if (global.lang == "ja") product_title = "体験版『DELTARUNE Chapter 1&2』の\n"; } } else if (scr_is_full_title(arg0)) { if (scr_is_switch_os()) { product_title = "DELTARUNE [Nintendo Switch]\n"; if (global.lang == "ja") product_title = "Nintendo Switch版『DELTARUNE』の\n"; } else ...
();
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    application_surface_enable(true);
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    application_surface_draw_enable(false);
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    if (scr_is_switch_os() && !variable_global_exists("switchlogin"))
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    {
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        global.switchlogin = arg1.switch_id;
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        if (global.switchlogin >= 0)
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        {
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            switch_save_data_unmount();
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            switch_save_data_mount(global.switchlogin);
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        }
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        while (global.switchlogin < 0)
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            global.switchlogin = switch_accounts_select_account(true, false, false);
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        if (!switch_accounts_is_user_open(global.switchlogin))
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            switch_accounts_open_user(global.switchlogin);
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    }
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    if (scr_is_switch_os())
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    {
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        switch_controller_support_set_defaults();
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        switch_controller_support_set_singleplayer_only(true);
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        switch_controller_set_supported_styles(7);
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        global.savedata_app_id = "n/a";
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        switch_save_data_unmount();
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        switch_save_data_mount(global.switchlogin);
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    }
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    if (os_type == os_ps4)
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    {
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        ps4_touchpad_mouse_enable(false);
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        global.savedata_app_id = "n/a";
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    }
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    ossafe_savedata_load();
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};
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function load_default_settings()
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{
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    var _locale = os_get_language();
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    var _lang;
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    if (scr_is_switch_os())
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        _lang = substr(switch_language_get_desired_language(), 1, 2);
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    else
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        _lang = (substr(_locale, 1, 2) != "ja") ? "en" : "ja";
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    global.lang = _lang;
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    if (!instance_exists(obj_input))
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    {
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        var _input = instance_create(0, 0, obj_input);
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        _input.init();
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    }
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}
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function create_new_save_file()
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{
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    global.savedata = ds_map_create();
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    ossafe_ini_open("dr.ini");
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    ossafe_ini_close();
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    ossafe_ini_open("true_config.ini");
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    ini_write_string("__DT", "__DT", string(date_current_datetime()));
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    ossafe_ini_close();
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    ossafe_savedata_save();
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}
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function convert_loaded_file()
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{
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    if (ossafe_file_exists("true_config.ini"))
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    {
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        ossafe_ini_open("true_config.ini");
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        global.lang = ini_read_string("LANG", "LANG", global.lang);
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        ossafe_ini_close();
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    }
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    if (!scr_has_ura_data())
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    {
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        for (var i = 0; i < UnknownEnum.Value_4; i++)
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        {
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            var chapter = i + 1;
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            scr_convert_ura_data(chapter);
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        }
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    }
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    ossafe_ini_open("true_config.ini");
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    ini_write_string("__DT", "__DT", string(date_current_datetime()));
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    ossafe_ini_close();
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    ossafe_savedata_save();
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}
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function dequeue_full_title()
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{
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    var title = "n/a";
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    if (array_length(_full_titles) == 0)
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        return title;
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    title = _full_titles[0];
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    var adjusted_list = [];
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    for (var i = 0; i < array_length(_full_titles); i++)
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    {
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        if (_full_titles[i] == title)
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            continue;
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        adjusted_list[array_length(adjusted_list)] = _full_titles[i];
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    }
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    _full_titles = adjusted_list;
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    return title;
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}
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function dequeue_demo_title()
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{
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    var title = "n/a";
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    if (array_length(_demo_titles) == 0)
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        return title;
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    title = _demo_titles[0];
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    var adjusted_list = [];
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    for (var i = 0; i < array_length(_demo_titles); i++)
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    {
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        if (_demo_titles[i] == title)
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            continue;
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        adjusted_list[array_length(adjusted_list)] = _demo_titles[i];
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    }
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    _demo_titles = adjusted_list;
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    return title;
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}
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enum UnknownEnum
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{
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    Value_0,
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    Value_4 = 4
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}