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gml_RoomCC_room_dw_mansion_dininghall_4_Create

(view raw script w/o annotations or w/e)
1
if (global.flag[382 dining_hall_complete] == 0)
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    instance_destroy();
3
mode = 1;
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content = 0;
5
scr_depth
scr_depth

function scr_depth() { depth = 100000 - ((y * 10) + (sprite_height * 10)); }
();