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gml_RoomCC_room_dw_city_mice2_9_Create

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1
sprite_index = spr_npc_block_solved;
2
extflag = "block";
3
if (global.flag[368 solved_mice_2] == 0 || (global.flag[915 snowgrave_plot] != 0 && global.flag[916 snowgrave_fail] == 0))
4
    instance_destroy();
5
scr_depth
scr_depth

function scr_depth() { depth = 100000 - ((y * 10) + (sprite_height * 10)); }
();