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gml_RoomCC_room_dw_city_mice2_10_Create

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1
sprite_index = spr_npc_block_solved
2
extflag = "block"
3
if (global.flag[368 solved_mice_2] == 0 || (global.flag[915 snowgrave_plot] != 0 && global.flag[916 snowgrave_fail] == 0))
4
    instance_destroy()
5
scr_depth
scr_depth

function scr_depth() //gml_Script_scr_depth { depth = 100000 - (y * 10 + sprite_height * 10) }
()