sprite_index = spr_npc_block_solved
extflag = "block"
if (global.flag[368 solved_mice_2] == 0 || (global.flag[915 snowgrave_plot] != 0 && global.flag[916 snowgrave_fail] == 0))
instance_destroy()
scr_depthscr_depthfunction scr_depth() //gml_Script_scr_depth { depth = 100000 - (y * 10 + sprite_height * 10) }()