1 | w = sprite_width; |
2 | h = sprite_height; |
3 | chyoffset = 50; |
4 | chsprite = IMAGE_LOGO_CENTER_CHAPTERNUMBER; |
5 | chnum = global.chapter; |
6 | NOISE = snd_play(AUDIO_INTRONOISE); |
7 | siner = 0; |
8 | factor = 1; |
9 | factor2 = 0; |
10 | factory = h / 2; |
11 | mid = h / 2; |
12 | x = (__view_get(e__VW.WView, 0) / 2) - (w / 2); |
13 | y = (__view_get(e__VW.HView, 0) / 2) - (h / 2) - 10; |
14 | inity = y; |
15 | PHASE = 0; |
16 | PHASETIMER = 0; |
17 | PHASEPLUS = 0; |
18 | AA = 1; |
19 | AB = 1; |
20 | ingame = 1; |
21 | if (global.plot == 0) |
22 | ingame = 0; |
23 | skipped = 0; |
24 | skiptimer = 0; |
25 | room_speed = 15; |
26 | draw_screen = true; |
27 | |
28 | enum e__VW |
29 | { |
30 | XView, |
31 | YView, |
32 | WView, |
33 | HView, |
34 | Angle, |
35 | HBorder, |
36 | VBorder, |
37 | HSpeed, |
38 | VSpeed, |
39 | Object, |
40 | Visible, |
41 | XPort, |
42 | YPort, |
43 | WPort, |
44 | HPort, |
45 | Camera, |
46 | SurfaceID |
47 | } |